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You have learned to channel your Rune potency to restore and strengthen the bodies of your allies.
You have learned to channel your Rune potency to restore and strengthen the bodies of your allies.
<div style="text-indent: 30px;">When activating this Rune, choose up to 5 creatures of your choice that you can see within 10 feet of you, they regain your Pulse dice times half your Proficiency bonus in hit points. Additionally, each creature can remove an amount of Exhaustion points equal to half its Proficiency bonus. A creature can't be targeted more than once.</div>
<div style="text-indent: 30px;">When activating this Rune, choose up to 5 creatures of your choice that you can see within 10 feet of you, they regain your Pulse dice times half your Proficiency bonus in hit points. Additionally, each creature can remove an amount of Exhaustion points equal to half its Proficiency bonus. A creature can't be targeted more than once.</div>
<div style="text-indent: 30px;">'''''Stellar Glow. Whenever you use a Rune, Class Ability, or Spell effect that heals a target other than yourself, you gain your Pulse die in temporary Hit Points lasting for a number of rounds equal to your Proficiency bonus or until consumed (whichever comes first).</div>
<div style="text-indent: 30px;">'''''Stellar Glow'''''. Whenever you use a Rune, Class Ability, or Spell effect that heals a target other than yourself, you gain your Pulse die in temporary Hit Points lasting for a number of rounds equal to your Proficiency bonus or until consumed (whichever comes first).</div>


'''Mastery''':
'''Mastery''':