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(Criou página com ''''Casting Time Time''': 1 hour<br/> '''Range''': 10 feet<br/> '''Components''': M (blood, or equivalent vital fluid, of the arcane itself)<br/> '''Duration''': Instantaneous') |
(Criou página com '<div id="mp-banner" class="MainPageBG mp-bordered" style="float: center; text-align: center"> This article complies with '''version 0.94''' of [https://runarcana.org Runarcana RPG] </div> Categoria:0.94 {| class="wikitable" style="text-align:center; margin: auto auto 20px 20px; float:right;" |- ! colspan="4" | Manifest Effigy |- | Glyph<br /> Leve | Max. Spell<br />Level | Max CR. | Mana |- style="background-color:#d9d2e9;" | 1 | 1 | 1/4 | 1 |- | 3 | 2 | 1 | 2 |- sty...') |
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You manifest your Effigy in physical form, choosing to do so with the characteristics of any CR 0, 1/8, or 1/4 creature you have a great deal of knowledge or study about. If the GM deems it necessary, he may request ability checks in cases of unique or extremely exotic creatures. That creature can't be a humanoid. | You manifest your Effigy in physical form, choosing to do so with the characteristics of any CR 0, 1/8, or 1/4 creature you have a great deal of knowledge or study about. If the GM deems it necessary, he may request ability checks in cases of unique or extremely exotic creatures. That creature can't be a humanoid. | ||
When your effigy drops to 0 hit points, it reverts to being a companion spirit and can't be summoned again this way until you complete a long rest. Alternatively, you can use a bonus action to detach your Effigy from the created body, by doing so you can cast it again as long as you have Mana points to do so. | |||
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