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*'''Ethermancy'''. Control spiritual energy itself. Ethermancy brings with it powerful explosive effects that can create a zone of pure volatile energy that can explode at the mere touch. | *'''Ethermancy'''. Control spiritual energy itself. Ethermancy brings with it powerful explosive effects that can create a zone of pure volatile energy that can explode at the mere touch. | ||
*'''Hemomancy'''. Contrary to what many may believe, Hemomancy is not just about controlling the blood, but also about controlling a creature's vital energy. It was through Hemomancy that made it possible for the Darkins to be trapped in their weapons. | |||
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*'''Illusion'''. It deceives the senses or the minds of others. Illusion spells cause people to see things that aren't there, not notice things that are, hear ghostly noises, or remember things that never happened. Some illusions create ghost images that any creature can see, but the more insidious illusions plant an image directly in a creature's mind. | |||
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