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(Criou página com '*'''Yeti'''. In a mixture of Ice and Flora, Yeti magic is created. This element is a mystery, few know what it is capable of creating, but those who know it do not seem to hav...') |
(Criou página com '=== Somatic (S) ===') |
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{| class="wikitable" style="width:55%;margin:auto" | {| class="wikitable" style="width:55%;margin:auto" | ||
| colspan="2" |''' | | colspan="2" |'''Effects for Spells by Damage Type''' | ||
|- | |- | ||
|''' | |'''Element''' | ||
|''' | |'''Effect''' | ||
|- | |- | ||
|style="background-color:#CFE2F3;" | | |style="background-color:#CFE2F3;" | Acid | ||
|style="background-color:#CFE2F3;" | | |style="background-color:#CFE2F3;" | Papers and light leather hit in the area of the spell or within 5 feet of the target, which are not being used or carried, are corroded. | ||
|- | |- | ||
| | | Bludgeoning | ||
| | | Each creature affected must make a Constitution save. On a failure, the creature is Incapacitated and its speed becomes 0 until the start of your next turn. Fragile objects, such as glass, in the spell area or within 5 feet of the target break. | ||
|- | |- | ||
|style="background-color:#CFE2F3;" | | |style="background-color:#CFE2F3;" | Slashing: Wind | ||
|style="background-color:#CFE2F3;" | | |style="background-color:#CFE2F3;" | Objects up to 2,5 kg in the spell area or within 5 feet of the target that are not being used or carried are moved 15 feet back. | ||
|- | |- | ||
| | |Slashing: Metal | ||
| | |Each affected creature is unable to heal until the start of your next turn. | ||
|- | |- | ||
|style="background-color:#CFE2F3;" | | |style="background-color:#CFE2F3;" | Eletric | ||
|style="background-color:#CFE2F3;" | | |style="background-color:#CFE2F3;" | Each creature affected must make a Constitution save. On a failures, the creature have disadvantage on its next attack. | ||
|- | |- | ||
| | |Force | ||
| | |Each creature affected must make a Constitution save. On a failure, the creature has -1 AC until the end of your next turn. | ||
|- | |- | ||
|style="background-color:#CFE2F3;" | | |style="background-color:#CFE2F3;" | Cold | ||
|style="background-color:#CFE2F3;" | | |style="background-color:#CFE2F3;" | Each affected creature has its speed reduced by 5 feet until the end of your next turn. | ||
|- | |- | ||
| | |Fire | ||
| | |Fire spreads to corners in the spell area or within 5 feet of the target. It ignites flammable objects that are in the area and are not being used or carried. | ||
|- | |- | ||
|style="background-color:#CFE2F3;" | | |style="background-color:#CFE2F3;" | Piercing: Water | ||
|style="background-color:#CFE2F3;" | | |style="background-color:#CFE2F3;" | Water spreads to corners in the spell area or within 5 feet of the target. It wets all creatures and objects in the area. | ||
|- | |- | ||
| | |Piercing: Metal | ||
| | |Each affected creature receives shallow metal shards from its wounds. A Medicine or Sleight of Hand check is required to remove them. While they are in the target's body, all electrical damage taken deals 1 additional dice of damage. | ||
|- | |- | ||
|style="background-color:#CFE2F3;" | | |style="background-color:#CFE2F3;" | Radiant | ||
|style="background-color:#CFE2F3;" | | |style="background-color:#CFE2F3;" | Each creature affected must make a Constitution save. On a failure, the creature is Blind until the end of your next turn. | ||
|- | |- | ||
| | |Shadow | ||
| | |Inorganic materials hit in the spell's area or within 5 feet of the target age and dry out, taking on a tarnished and aged appearance. Each creature affected must make a Constitution save. On a failure, the creature is Weakened until the end of your next turn. | ||
|- | |- | ||
|style="background-color:#CFE2F3;" | | |style="background-color:#CFE2F3;" | Thunder | ||
|style="background-color:#CFE2F3;" | | |style="background-color:#CFE2F3;" | Each creature affected must make a Constitution save. On a failure, the creature is Deafened until the end of your next turn. | ||
|- | |- | ||
| | |Poison | ||
| | |Each creature affected must make a Constitution save. On a failure, the creature is Intoxicated until the end of your next turn. | ||
|- | |- | ||
|} | |} | ||
=== Spiritual Magic === | |||
=== | |||
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