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Regardless of how many spells a caster knows or prepares, it can cast only a limited number of them before resting. Manipulating the mystical energy fabric and channeling its energy, even for a simple spell, is physically and mentally draining, and in the case of higher-level spells, it is even more so. Thus, each Caster Class description includes a table showing how many Mana Points a character can use at each character level. For example, Arcana Umara, 3rd level, has 10 Mana Points. | Regardless of how many spells a caster knows or prepares, it can cast only a limited number of them before resting. Manipulating the mystical energy fabric and channeling its energy, even for a simple spell, is physically and mentally draining, and in the case of higher-level spells, it is even more so. Thus, each Caster Class description includes a table showing how many Mana Points a character can use at each character level. For example, Arcana Umara, 3rd level, has 10 Mana Points. | ||
When a character casts a spell, it spends Mana points corresponding to that spell's level or one of a higher level. You can think of mana as a container filled with liquid, as you level up you improve that core, having a greater capacity to hold more liquid. Each spell requires you to expend some of this liquid, spending your Mana Points to be cast. | |||
Finishing a long rest restores all Mana Points spent. | |||
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