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(Criou página com '<div id="mp-banner" class="MainPageBG mp-bordered" style="float: center; text-align: center"> This article complies with '''version 0.94''' of [https://runarcana.org Runarcana RPG] </div> Categoria:0.94 =Familars and Animal Companions= With the clear exception of adventurers who need or like to act alone, the vast majority seek companions to help carry the burden of their missions, either to help a cause or conquered sympathy, or by paths that crossed with common goa...') |
(Criou página com 'Although groups of humanoid adventurers are more common, it is not uncommon for adventurers to have other different companies, a few have companies such as familiars linked to their family or even conquered through pacts and deals, or even animals whose essence manages to connect to that of the adventurers.') |
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With the clear exception of adventurers who need or like to act alone, the vast majority seek companions to help carry the burden of their missions, either to help a cause or conquered sympathy, or by paths that crossed with common goals. Strength is often in numbers. | With the clear exception of adventurers who need or like to act alone, the vast majority seek companions to help carry the burden of their missions, either to help a cause or conquered sympathy, or by paths that crossed with common goals. Strength is often in numbers. | ||
Although groups of humanoid adventurers are more common, it is not uncommon for adventurers to have other different companies, a few have companies such as familiars linked to their family or even conquered through pacts and deals, or even animals whose essence manages to connect to that of the adventurers. | |||
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