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(Criou página com '* Finally, when you cast a spell with range of touch, your familiar can transmit the spell as if it cast it. Your familiar must be within 100 feet of you and must use its reaction to transmit the spell when you cast it. If the spell requires an attack roll, the familiar makes the necessary attack roll.') |
(Criou página com '===Final Death=== A familiar can meet true death or final death in a few ways, including (but not limited to) the following: Death from exhaustion, death from effects such as the disintegrate spell, death from true damage.') |
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* The final death of a Familiar can happen due to some effects with a taint, causing new familiars not to accept the summon. A spellcaster bearing the taint of a familiar's true death must regain the creatures' trust before he can summon a familiar again. When the spellcaster with the taint casts the spell, he expends all resources as normal, but the spell has no effect. | * The final death of a Familiar can happen due to some effects with a taint, causing new familiars not to accept the summon. A spellcaster bearing the taint of a familiar's true death must regain the creatures' trust before he can summon a familiar again. When the spellcaster with the taint casts the spell, he expends all resources as normal, but the spell has no effect. | ||
{| class="wikitable" style="vertical-align:top !important; background-color:#FFF; margin: 20px auto;" | {| class="wikitable" style="vertical-align:top !important; background-color:#FFF; margin: 20px auto;" | ||
|- style="font-weight:bold; text-align:center; background-color:#B4A7D6;" | |- style="font-weight:bold; text-align:center; background-color:#B4A7D6;" | ||
! colspan="4" | | ! colspan="4" | Familiar Link | ||
|- style="font-weight:bold; text-align:center;" | |- style="font-weight:bold; text-align:center;" | ||
| | | Shape | ||
| Tier 1 | | Tier 1 | ||
| Tier 2 | | Tier 2 | ||
| Tier 3 | | Tier 3 | ||
|- style="background-color:#D9D2E9;" | |- style="background-color:#D9D2E9;" | ||
| | | Spider | ||
| | | Half your speed becomes climbing speed | ||
| | | Your speed becomes climbing speed | ||
| | | You become immune to the Poisoned and Intoxicated condition | ||
|- | |- | ||
| | | Dog | ||
| | | Proficiency with Perception to sniff | ||
| | | Pack Tactic once per long rest. | ||
| | | Pack Tactics a number of times equal to half your proficiency bonus per long rest. | ||
|- style="background-color:#D9D2E9;" | |- style="background-color:#D9D2E9;" | ||
| | | Seahorse | ||
| | | You gain resistance to one type of physical damage. | ||
| | | You gain immunity to one type of physical damage. | ||
| | | You gain immunity to one type of magical physical damage | ||
|- | |- | ||
| | | Snake | ||
| | | Proficiency with Persuasion | ||
| | | You make saving throws against mind control effects with advantage | ||
| | | You cannot be surprised in combat. | ||
|- style="background-color:#D9D2E9;" | |- style="background-color:#D9D2E9;" | ||
| | | Owl | ||
| | | You gain 60 feet of darkvision | ||
| | | You gain 120 feet of darkvision | ||
| | | Your darkvision is not affected by magical darkness. | ||
|- | |- | ||
| | | Crow | ||
| | | Proficiency with Sleight of Hand | ||
| | | A number of times equal to half your long rest Proficiency bonus, you can gain a Specialty with any skill for up to one hour | ||
| | | You can reroll an unsuccessful roll and take the new result a number of times equal to half your proficiency bonus per long rest. | ||
|- style="background-color:#D9D2E9;" | |- style="background-color:#D9D2E9;" | ||
| | | Weasel | ||
| | | Dexterity Saving Throw Enhancement | ||
| | | You gain resistance to one type of magical physical damage. | ||
| | | You gain immunity to one type of magical physical damage and resistance to two types of magical elemental damage. | ||
|- | |- | ||
| | | Hawk | ||
| | | Proficiency with Perception to see in the light | ||
| | | You add half your proficiency bonus to ranged attacks | ||
| | | You can cast true seeing upon yourself a number of times equal to half your proficiency bonus. | ||
|- style="background-color:#D9D2E9;" | |- style="background-color:#D9D2E9;" | ||
| | | Cat | ||
| | | Proficiency with Stealth on land | ||
| | | Your speed increases by 20 feet. | ||
| | | You can use Evasion a number of times equal to half your long rest proficiency bonus. | ||
|- | |- | ||
| | | Lizard | ||
| | | The caster recovers 1 hit point per hour | ||
| | | The caster regains 1 hit point every 30 minutes or at the start of his turn when in combat. | ||
| | | The caster regains his Constitution modifier in hit points every 10 minutes or at the start of his turn when in combat. | ||
|- style="background-color:#D9D2E9;" | |- style="background-color:#D9D2E9;" | ||
| | | Bat | ||
| | | Proficiency with Perception to listen | ||
| | | You can activate blindsight within 30 feet for a number of rounds equal to your proficiency bonus a number of times equal to half your long rest proficiency bonus. | ||
| | | Blindsight, when activated, reaches 60 feet. | ||
|- | |- | ||
| | | Fish | ||
| | | Half of your speed becomes swim speed. | ||
| | | Your speed becomes your swim speed. | ||
| | | While underwater, you become resistant to all magical physical damage. | ||
|- style="background-color:#D9D2E9;" | |- style="background-color:#D9D2E9;" | ||
| | | Octopus | ||
| | | Proficiency with Stealth underwater | ||
| | | Once per long rest while underwater, you can cast invisibility on yourself as a reaction to being attacked with no mana or ki expenditure. | ||
| | | You can cast invisibility on yourself as a reaction to being attacked without expending mana or ki a number of times equal to half your proficiency bonus per long rest. | ||
|- | |- | ||
| | | Mouse | ||
| | | Improvement in Constitution Saving Throws | ||
| | | Improvement in Dexterity and Strength Saving Throws | ||
| | | Improvement in Wisdom and Intelligence Saving Throws | ||
|- style="background-color:#D9D2E9;" | |- style="background-color:#D9D2E9;" | ||
| | | Frog | ||
| | | Your jump distance and height are doubled. | ||
| | | Your jump distance and height double again. You gain resistance to bludgeoning damage. | ||
| | | You ignore falling damage and gain resistance to one type of magical physical damage. | ||
|- | |- | ||
| colspan="4" | * | | colspan="4" | * If you already have a speed and receive it through a benefit, you instead receive 5 times your proficiency bonus in additional feet at that speed. At Tier 2 this bonus is doubled.<br />* Improved Saving Throws causes the caster to add half his proficiency bonus to saving throws made with the specified attribute.<br />* When a familiar grants proficiency with a skill, if the caster already has it, it gains proficiency.<br />*''' Pack Tactics'''. When you cast a spell against a target, you can activate an effect forcing the target to make a Wisdom saving throw equal to your spell save DC. On a failed save, the target is restrained and your allies have advantage against the target until the start of your next turn. | ||
|} | |} | ||
===Final Death=== | |||
A familiar can meet true death or final death in a few ways, including (but not limited to) the following: Death from exhaustion, death from effects such as the disintegrate spell, death from true damage. | |||
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