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'''''Acute Hearing.''''' The bat has advantage on Wisdom (Perception) checks that depend on hearing. | '''''Acute Hearing.''''' The bat has advantage on Wisdom (Perception) checks that depend on hearing. | ||
==Fish== | |||
'''Speed.''' 0 feet walk, 40 feet swim | |||
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'''''Waterbreath.''''' Fish can only breathe underwater. | |||
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==Octopus== | |||
'''Speed.''' 5 feet of walking and 20 feet of swimming swimming | |||
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'''''Hold Your Breath.''''' While out of the water, the octopus can hold its breath for 30 minutes. | |||
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'''''Submerged Camouflage.''''' The octopus has advantage on Dexterity (Stealth) checks while underwater. | |||
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'''''Tentacle.''''' Melee Natural Weapon Attack: +4 to hit, reach 5 ft., one target. Hit 1d4 bludgeoning damage, and the target is grappled (escape DC 10). Until this grab ends, the octopus cannot use its tentacles on another target. | |||
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'''''Ink Cloud''''' (Recharges after a short or long rest). The octopus squirts an inkjet, if underwater the inkjet turns into a 5-foot radius ink cloud that extends in all directions around the octopus. The area is heavily obscured for 1 minute, however a significantly strong water current may disperse the ink. After squirting the jet of ink, the octopus can use the Dash action as a bonus action. | |||
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==Mouse== | |||
'''Speed.''' 20 foot walk | |||
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'''''Accurate Smell.''''' The rat has advantage on Wisdom (Perception) checks that rely on Smell. | |||
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==Frog == | |||
'''Speed.''' 20 feet walk, 20 feet swim | |||
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'''''Amphibious.''''' The frog can breathe both air and water. | |||
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'''''Standing Jump.''''' The frog's long jump is up to 10 feet and the high jump is up to 5 feet, with or without a starting move. | |||
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