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(Criou página com '{| class="wikitable criatura" style="vertical-align:middle; margin:auto auto 20px 20px; float: right;" min-width="500px" max-width="800px" width="50%" |- style="font-weight:bold; text-align:center; background-color:#F8F9FA;" ! colspan="6" style="text-align:left; background-color:"#F8F9FA !important" | Familiar |- | colspan="6" style="border-bottom: 4px solid black; | ''(Celestial, Fey or Infernal) Tiny |- style="background-color:#F8F9FA;" | colspan="6" | <span class="ta...') |
(Criou página com ''''''Accurate Smell.''''' The rat has advantage on Wisdom (Perception) checks that rely on Smell.') |
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| colspan="6" | <span class="tabColor">Skills:</span>Stealth +5, Perception +4 | | colspan="6" | <span class="tabColor">Skills:</span>Stealth +5, Perception +4 | ||
<span class="tabColor">Senses:</span> Passive Perception 14, darkvision 30 feet | |||
<span class="tabColor"> | |||
<span class="tabColor">Challenge Rate:</span> 0 (0 or 10 XP) | |||
<span class="tabColor"> | |||
|- style="background-color:#F8F9FA;" | |- style="background-color:#F8F9FA;" | ||
| colspan="6" style="border-top: 4px solid black;" | '''* | | colspan="6" style="border-top: 4px solid black;" | '''* Each familiar form has certain characteristics attached to that form which can be seen in the list below..''' | ||
|- style="background-color:#F8F9FA;" | |- style="background-color:#F8F9FA;" | ||
| colspan="6" class="tabColor" style="border-bottom: 4px solid black; line-height:30px;" | | | colspan="6" class="tabColor" style="border-bottom: 4px solid black; line-height:30px;" | Actions | ||
|- style="background-color:#F8F9FA;" | |- style="background-color:#F8F9FA;" | ||
| colspan="6" | ''''' | | colspan="6" | '''''Bite.''''' Familiar Strike: Melee attack +3 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) simple physical damage (related to the familiar's form). | ||
|- style="background-color:#F8F9FA;" | |- style="background-color:#F8F9FA;" | ||
| colspan="6" class="tabColor" style="border-bottom: 4px solid black;"| | | colspan="6" class="tabColor" style="border-bottom: 4px solid black;"| Runes | ||
|- style="background-color:#F8F9FA;" | |- style="background-color:#F8F9FA;" | ||
| colspan="6" | '''''ND0 - | | colspan="6" | '''''ND0 - Runic Pulse''''' | ||
'''''CR1 - Rune.''''' Elemental Attack | |||
''''' | |||
'''''CR3 - Mastery.''''' Damage | |||
''''' | |||
'''''CR5- Mastery.''''' Usage | |||
''''' | |||
|} | |} | ||
= | =Family Statistics= | ||
A familiar is a creature of celestial, fey, or nether essence, conjured through the spell [[Convocar Familiar/en|Summon Familiar]]. The creature follows the rules explained in Chapter 10: Magic - [[Familiares e Companheiros Animais/en|Familiars and Animal Companions]] and its characteristics are those of the following table. | |||
==Spider== | |||
== | '''Speed.''' 20 feet walk, 20 feet climb | ||
''' | |||
'''''Spider Climbing.''''' The spider can climb difficult surfaces, including upside down on the ceiling, without the need to make an attribute test. | |||
''''' | |||
'''''Web Sense.''''' While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. | |||
''''' | |||
'''''Web Walking.''''' The spider ignores movement restrictions caused by webs. | |||
''''' | |||
==Dog== | |||
'''Travel.''' 40 feet walk | |||
''' | |||
'''''Heightened Hearing and Smell.''''' The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell. | |||
''''' | |||
'''''Packing Tactics.''''' The dog has advantage on attack rolls against a target if at least one of its allies is within 5 feet of the creature and the ally is not Incapacitated. | |||
''''' | |||
==Sea Horse== | |||
'''Movement.''' 0 feet walk, 20 feet swim | |||
''' | |||
'''''Waterbreath.''''' The seahorse can only breathe underwater. | |||
''''' | |||
==Snake== | |||
'''Speed.''' 30 feet walk, 30 feet swim | |||
''' | |||
==Owl== | |||
'''Speed.''' 5 feet walking, 60 flying | |||
''' | |||
'''''Flyover.''''' The owl does not provoke attacks of opportunity when it flies out of reach of an opponent. | |||
''''' | |||
'''''Acute Hearing and Vision.''''' The owl has advantage on Perception checks that rely on hearing or sight. | |||
''''' | |||
==Crow== | |||
'''Speed.''' 10 walk, 50 fly | |||
''' | |||
'''''Mimicry.''''' The crow can imitate simple sounds it has heard, such as someone whispering, a child crying or an animal chirping. The creature hearing the sound can discover the imitation by succeeding on a DC 10 Wisdom saving throw + the caster's proficiency bonus. | |||
''''' | |||
==Weasel== | |||
'''Speed.''' 30 foot walk | |||
''' | |||
'''''Accurate Hearing and Smell.''''' The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell. | |||
''''' | |||
==Hawk == | |||
'''Speed.''' 10 feet of walking 60 feet of flying | |||
''' | |||
'''''Accurate Vision.''''' The hawk has advantage on Wisdom (Perception) checks that rely on its eyesight. | |||
''''' | |||
==Cat == | |||
'''Speed.''' 40 feet of walking 30 feet of climbing | |||
''' | |||
'''''Acute Smell.''''' The cat has advantage on Wisdom (Perception) checks that rely on smell. | |||
''''' | |||
==Lizard== | |||
'''Speed.''' 20 feet walk, 20 feet climb | |||
''' | |||
==Bat== | |||
'''Speed.''' 5 feet of walking, 30 feet of flying | |||
''' | |||
'''''Echolocation.''''' The bat cannot use its blindsight while it is deaf. | |||
''''' | |||
'''''Acute Hearing.''''' The bat has advantage on Wisdom (Perception) checks that depend on hearing. | |||
''''' | |||
==Fish== | |||
'''Speed.''' 0 feet walk, 40 feet swim | |||
''' | |||
'''''Waterbreath.''''' Fish can only breathe underwater. | |||
''''' | |||
==Octopus== | |||
'''Speed.''' 5 feet of walking and 20 feet of swimming swimming | |||
''' | |||
'''''Hold Your Breath.''''' While out of the water, the octopus can hold its breath for 30 minutes. | |||
''''' | |||
'''''Submerged Camouflage.''''' The octopus has advantage on Dexterity (Stealth) checks while underwater. | |||
''''' | |||
'''''Tentacle.''''' Melee Natural Weapon Attack: +4 to hit, reach 5 ft., one target. Hit 1d4 bludgeoning damage, and the target is grappled (escape DC 10). Until this grab ends, the octopus cannot use its tentacles on another target. | |||
''''' | |||
'''''Ink Cloud''''' (Recharges after a short or long rest). The octopus squirts an inkjet, if underwater the inkjet turns into a 5-foot radius ink cloud that extends in all directions around the octopus. The area is heavily obscured for 1 minute, however a significantly strong water current may disperse the ink. After squirting the jet of ink, the octopus can use the Dash action as a bonus action. | |||
''''' | |||
==Mouse== | |||
'''Speed.''' 20 foot walk | |||
''' | |||
'''''Accurate Smell.''''' The rat has advantage on Wisdom (Perception) checks that rely on Smell. | |||
''''' | |||
==Frog == | |||
'''Speed.''' 20 feet walk, 20 feet swim | |||
''' | |||
'''''Amphibious.''''' The frog can breathe both air and water. | |||
''''' | |||
'''''Standing Jump.''''' The frog's long jump is up to 10 feet and the high jump is up to 5 feet, with or without a starting move. | |||
''''' | |||