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Construto/en: mudanças entre as edições

De Runarcana Wiki
(Criou página com 'Either way, constructs are a reality. How long can they last? This is an unanswered question and one of Runeterra's many mysteries.')
(Criou página com '''Kinetic Energy:'' When using the Dash action, you do not cause attacks of opportunity. Additionally, you can power up one unarmed or melee weapon attack (the weapon must be made of metal) while moving. Using a bonus action, you can make this energized attack, dealing an additional damage of 1 for every 5 feet you moved while using Dash. You can use this ability a number of times equal to half your proficiency bonus per long rest.')
 
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= Appearance =
= Appearance =


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There is no uniform appearance for the constructs, but it seems a great irony that most of those who become aware have normally anthropomorphic appearance: two arms, two legs, head and torso.
Não existe uma aparência uniforme para os construtos, mas parece uma grande ironia que a maioria dos que tomem consciência tenham aspecto normalmente antropomórficos: dois braços, duas pernas, cabeça e tronco.
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The colors can vary radically, as well as the material from which they are made, but usually inside all of them there is a hextech crystal that is, at the same time, heart, power source and brain, slowly creating thinking and, who knows, maybe even dreams.
As cores podem variar radicalmente, assim como o material do qual são feitos, mas normalmente dentro de todos eles existe um cristal hextec que é, ao mesmo tempo, coração, movendo-os, e cérebro, lentamente criando o pensar e quem sabe até mesmo o sonhar.
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= Culture =
= Cultura =
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Constructs are not a people and therefore do not have a common culture. Although they are originally from Zaun or Piltover, there is no society and values being transmitted and cultivated.  
Os construtos não são um povo e, portanto, não tem uma cultura em comum. Embora eles sejam originários de Zaun ou Piltover, não há uma sociedade e valores sendo transmitidos e cultivados.
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Construct culture can be boiled down to form and function. Although some bring erudition and a very large volume of information, their consciences are still in formation and in search of what human beings consider to be “identity”.
A cultura dos Construtos pode ser resumida em forma e função. Embora alguns tragam erudição e um volume bem avantajado de informação, suas consciências ainda estão em formação e em busca do que os seres humanos julgam ser a “identidade”.
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Perhaps the closest thing to culture is a rumor that has been swirling around Zaun and Piltover about man's next step, a so-called "Glorious Evolution". Although it has few followers here and there, these ideas have grown, especially when there are men who seek more and more to resemble machines, while there are machines who seek more and more to resemble men.
Talvez o que mais se aproxime de cultura seja um rumor que tem rodado Zaun e Piltover sobre o próximo passo do homem, uma tal “Gloriosa Evolução”. Embora tenha poucos adeptos aqui e ali, essas ideias tem crescido, especialmente quando existem homens que buscam cada vez mais se assemelhar a máquinas, ao passo que existem máquinas que buscam cada vez mais se assemelhar ao homem.
</div>


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= Peculiarities =
= Peculiaridades =
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Whether due to some specific aspect of their creation or some relation to their source, constructs usually have one or two quirks in their creation. You can choose to make a roll or choose one from the quirks below:
Seja por algum aspecto específico da sua criação ou alguma relação com sua fonte, construtos normalmente tem uma ou duas peculiaridades em sua criação. Você pode escolher entre fazer uma jogada ou escolher entre uma das peculiaridades abaixo:
{| class="wikitable" style="text-align:center; background-color:#F8F9FA; margin: auto;"
{| class="wikitable" style="text-align:center; background-color:#F8F9FA; margin: auto;"
|- style="font-weight:bold;"
|- style="font-weight:bold;"
! colspan="2" | Peculiaridades
! colspan="2" | Peculiarities
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| 1d10
| 1d10
| style="text-align:left;" | Traços
| style="text-align:left;" | Traits
|- style="vertical-align:middle; background-color:#d9d2e9;"
|- style="vertical-align:middle; background-color:#d9d2e9;"
| 1
| 1
| style="text-align:left;" | Você analisa (em voz alta) o potencial de ameaça de cada criatura que você conheça.
| style="text-align:left;" | You analyze (out loud) the threat potential of each creature you meet.
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| 2
| 2
| style="text-align:left;" | Você não entende emoções e frequentemente interpreta mal situações emocionais.
| style="text-align:left;" | You don't understand emotions and often misinterpret emotional situations.
|- style="vertical-align:middle; background-color:#d9d2e9;"
|- style="vertical-align:middle; background-color:#d9d2e9;"
| 3
| 3
| style="text-align:left;" | Você é altamente protetor com todos aqueles que você considera amigos.
| style="text-align:left;" | You are highly protective of everyone you consider friends.
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| 4
| 4
| style="text-align:left;" | Você frequentemente diz coisas que está pensando em voz alta sem ao menos perceber.
| style="text-align:left;" | You oftenly say things you're thinking out loud without even realizing it.
|- style="vertical-align:middle; background-color:#d9d2e9;"
|- style="vertical-align:middle; background-color:#d9d2e9;"
| 5
| 5
| style="text-align:left;" | Você tenta aplicar táticas de guerra e disciplina para todas as situações.
| style="text-align:left;" | You try to apply war tactics and discipline to all situations.
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| 6
| 6
| style="text-align:left;" | Você não sabe como filtrar seus sentimentos e está sempre prestes a explodir suas emoções dramaticamente.
| style="text-align:left;" | You don't know how to filter your feelings and you're always on the verge of dramatically exploding your emotions.
|- style="vertical-align:middle; background-color:#d9d2e9;"
|- style="vertical-align:middle; background-color:#d9d2e9;"
| 7
| 7
| style="text-align:left;" | Você não entende as roupas além de sua utilidade e assume que o que uma criatura veste indica seu trabalho e status.
| style="text-align:left;" | You don't understand clothing beyond its usefulness and assume that what a creature wears indicates its job and status.
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| 8
| 8
| style="text-align:left;" | Você é obcecado com a sua aparência e lustra constantemente sua armadura.
| style="text-align:left;" | You are obsessed with your appearance and constantly polish your armor.
|- style="vertical-align:middle; background-color:#d9d2e9;"
|- style="vertical-align:middle; background-color:#d9d2e9;"
| 9
| 9
| style="text-align:left;" | Você está profundamente preocupado em seguir os procedimentos e protocolos adequados.
| style="text-align:left;" | You are deeply concerned about following proper procedures and protocols.
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| 10
| 10
| style="text-align:left;" | A guerra é a única coisa que faz sentido para você. E você está sempre procurando uma luta.
| style="text-align:left;" | War is the only thing that makes sense to you. And you're always looking for a fight.
|}
|}
</div>


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= Construct Names =
= Nomes Construtos =
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The constructs have names that vary from names given by their creators, to names that were given by people with whom they had contact, so these names can be from codes involving letters and numbers, to even being named after a function such as “Can-Trumpler”.  
Os construtos têm nomes que variam desde nomes dados por seus criadores, até mesmo nomes que foram dados por pessoas com as quais tiveram contato, por isso esses nomes podem ser desde códigos envolvendo letras e números, até mesmo nomes de função como “Amassa-Lata”.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Male Names''': Blitzcrank, Sentinel, Aggressor, Harry, Aegis, Otis, Blade, Blowtorch, Cutthroat, Ravenger, Titan, Graven, Morg, Rune
'''Nomes Masculinos''': Blitzcrank, Sentinela, Agressor, Harry, Aegis, Otis, Blade, Maçarico, Cutthroat, Ravenger, Titan, Graven, Morg, Rune
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Female Names''': Orianna, Dame, Cherry, Alsatia, Ava, Gale, Eve, Galatea, Niya, Dorothy, Alice, Cassandra, Helen, Wendy, Zelda
'''Nomes Femininos''': Orianna, Dama, Cherry, Alsatia, Ava, Gale, Eve, Galatea, Niya, Dorothy, Alice, Cassandra, Helen, Wendy, Zelda
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
= Construct Origin Traits =
= Traços de Origem dos Construtos =
''Attributes:'' You can add 2 points to an attribute and 1 to a second attribute.
''Atributos:'' Você pode adicionar 2 pontos a um atributo e 1 a um segundo atributo.
</div>


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''Heritage:'' You have 2 Origin Heritage points, see Chapter 5: Customization for the list of Heritages available. You gain 1 Origin Heritage point at levels 5, 9, 13 and 17.
''Herança:'' Você possui 2 pontos de Heranças de Origem, veja o Capítulo 5: Personalização para a lista de Heranças disponíveis. Você recebe 1 novo ponto de Herança de Origem nos níveis 5, 9, 13 e 17.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Age:'' The lifespan of a Construct is indeterminate, as long as it has a source of energy and remains whole, it can last forever.
''Idade:'' A expectativa de vida de um Construto é indeterminada. Enquanto ele tiver uma fonte de energia e permanecer inteiro, pode vir a durar eternamente.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Size:'' Constructs can be of different sizes, from 1.5 to 2 meters tall. With the exception of the Brutal model that can reach up to 2.9 meters in height. You can choose between the sizes Small , Medium e Large.
''Tamanho:'' Construtos podem ser de diversos tamanhos, entre 1,5 a 2 metros de altura. Com exceção do modelo Brutal que pode atingir até 2,9 metros de altura. Você pode escolher entre os tamanhos Pequeno, Médio e Grande.
</div>


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''Speed:'' Your base walking speed is 30 feet.
''Deslocamento:'' Seu deslocamento base de caminhada é 30 pés.
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''Past:'' Choose a Past. See  [[Passado/en|Chapter 4: Detailing]] for the list of Pasts available.
''Passado:'' Escolha um Passado. Veja o [[Passado|Capítulo 4: Detalhamento]] para a lista de Passados disponíveis.
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<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Region:'' You have 1 Region Heritage point and 1 language from that region, you must choose your Region which will define where you grew up and much of how you see the world. You can see more about this in Chapter 11: Runeterra.
''Região:'' Você recebe 1 ponto de Herança de Região e 1 idioma dessa região. Você deve escolher sua Região que definirá onde você cresceu e muito de como você vê o mundo. Você pode ver mais a respeito disso no Capítulo 11: Runeterra.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Living Construct:'' When you take a rest you don't recover hit points like other origins normally do, instead you need to repair yourself or get someone else to do it. It takes 6 hours of careful work to do this. However, constructs are built to last, so they receive the following traits:
''Construto Vivo:'' Quando você faz um descanso você não recupera pontos de vida como outras origens normalmente fazem, ao invés disso você precisa se consertar ou conseguir alguém que o faça. Para tal feito é necessário 6 horas de trabalho cuidadoso. No entanto, construtos foram feitos para durar, por isso recebem as seguintes características:
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*Resistance to poison and poison damage.
*Resistência a venenos e a dano venenoso
*Immunity to non-magical diseases.
*Imunidade a doenças não mágicas
*Does not need to eat, drink or breathe.
*Não precisa comer, beber ou respirar
*Does not need sleep, does not suffer from Exhaustion from lack of rest and does not suffer effects from sleep magic.
*Não precisa dormir, não sofre efeito de exaustão por falta de descanso e não sofre efeitos de magia de sono
*Heals only half the hit point with healing spells and effects. The repair damage spell heals normally.
*Cura apenas metade da vida com magias e efeitos de cura. A magia reparar dano cura normalmente.
*Disadvantage on saving throws from hostile climates, such as cold or desert, if you don't have proper equipment.
*Desvantagem em salvaguardas por climas hostis, como frio ou deserto, caso não tenha equipamento adequado
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<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Adjustable Protection:'' Your body has layers of defense that define your Armor Class. You do not benefit from wearing armor, but you can add a shield 's AC normally. Each model has its own limitations. You can, during a long rest, adjust your body to different armor modes. If you have the Defense without Armor class feature, you will always have Null mode.
''Proteção Ajustável:'' Seu corpo possui camadas de defesa que definem sua Classe de Armadura. Você não tem benefícios de usar armadura, mas pode somar a CA de um escudo normalmente. Cada modelo possui suas próprias limitações. Você pode, durante um descanso longo, ajustar o seu corpo para modos diferentes de armadura. Caso você possua a característica de classe Defesa sem Armadura, você sempre terá o modo Nulo.
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<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
{| class="wikitable" style="background-color:#F8F9FA; margin:auto;"
{| class="wikitable" style="background-color:#F8F9FA; margin:auto;"
|- style="font-weight:bold;"
|- style="font-weight:bold;"
! colspan="5" style="text-align:center;" | Armadura Natural
! colspan="5" style="text-align:center;" | Natural Armor
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| Modo
| Mode
| Requisito
| Requirement
| Classe de Armadura
| Armor Class
| style="text-align:center;" | RD
| style="text-align:center;" | DR
| Modelo
| Model
|- style="vertical-align:middle; background-color:#d9d2e9;"
|- style="vertical-align:middle; background-color:#d9d2e9;"
| Nulo
| Null
| Nenhum
| None
| +1 de CA
| +1 AC
| style="text-align:center;" | -
| style="text-align:center;" | -
| Todos
| Todos
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| Leve
| Light
| Nenhum
| None
| CA = 13 + Mod. de Des.
| AC = 13 + Dex. Mod.
| style="text-align:center;" | 1
| style="text-align:center;" | 1
| Todos
| All
|- style="vertical-align:middle; background-color:#d9d2e9;"
|- style="vertical-align:middle; background-color:#d9d2e9;"
| Médio
| Medium
| Proficiência com armaduras médias
| Proficiency with Medium armor
| CA = 16 + Mod. de Des. (Máx de 2)
| AC = 16 + Dex. Mod.(Max of 2)
| style="text-align:center;" | 2
| style="text-align:center;" | 2
| Todos
| All
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| Pesado
| Heavy
| Proficiência com armaduras Pesadas
| Proficiency with Heavy armor
| CA = 19
| AC = 19
| style="text-align:center;" | 4
| style="text-align:center;" | 4
| Brutal e Emissário
| Brutal and Envoy
|}
|}
</div>




<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Lineages''. You must choose one of the following models:
''Linhagens''. Você deve escolher um entre os modelos a seguir:
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<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
= Models =
= Modelos =
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When we talk about constructs, what is considered a rule does not cover a huge amount of samples, perhaps the less numerous origin of Runeterra, the constructs end up following patterns based on each creator, however it is customary to follow a logic regarding function and utility which makes there be three standard models.
Quando falamos de construtos, o que é considerado regra não abrange uma quantidade enorme de exemplares, talvez a origem menos numerosa de Runeterra, os construtos acabam por seguir padrões baseados em cada criador, no entanto costuma-se seguir uma lógica quanto a função e utilidade o que faz com que existam três modelos padrões.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
== Brutal ==
== Brutal ==
</div>


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Brutal constructs belong to the category of constructs made primarily with metal and, as the name implies, are made following more robust models and with functions that require greater strength. They are usually demolishers, bouncers, civil builders, among other functions
Construtos brutais pertencem à categoria de construtos feitos prioritariamente com metal e, como o próprio nome diz, são feitos seguindo modelos mais robustos e com funções que requerem maior força. Geralmente são demolidores, leões de chácara, construtores civis, entre outras funções
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<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Surpass the Limits:'' Using your internal energy, you can increase the speed of your moving pistons temporarily, increasing your speed but overheating your circuit. As an action, you increase your speed for the next 3 turns and your base speed becomes 40 feet, but at the end of the 3rd turn you become overheated, reducing your base speed to 15 for 2 turns. You can take this action a number of times equal to half your Proficiency bonus per long rest.
''Ultrapassar os limites:'' Utilizando sua energia interna, você pode aumentar a velocidade de seus pistões de movimento temporariamente, aumentando sua velocidade mas sobreaquecendo seu circuito. Com uma ação você aumenta sua velocidade pelos próximos 3 turnos e seu deslocamento base se torna 40 pés, mas no final do 3º turno você fica superaquecido, reduzindo seu deslocamento base para 15 durante 2 turnos. Você pode realizar essa ação um número de vezes igual a metade do seu bônus de Proficiência por descanso longo.
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<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Resistant:'' You have resistance to one of the following types of damage, chosen during creation: acid, lightning, force, fire, cold, necrotic, psychic or radiant.
''Resistente:'' Você possui resistência a um tipo de dano a seguir. Escolha ele durante a sua criação: ácido, elétrico, energético, ígneo, gélido, necrótico, psíquico ou radiante.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
== Envoy ==
== Emissário ==
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Envoy constructs are made up of various materials, without a predominance of a specific type, they are very similar to humans, be it in shape or size. They are usually responsible for delivering messages over long distances, because of this feature they have protection against most environments, making sure that the message will be delivered.
Construtos emissários são constituídos de vários materiais, sem que haja predominância de um tipo em específico, são bem similares aos humanos, seja em forma ou tamanho. Geralmente são responsáveis por entregar mensagens a longas distâncias, por causa dessa funcionalidade eles possuem proteção contra a maior parte dos ambientes, tendo a certeza de que a mensagem será entregue.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Geolocation:'' Your model is equipped with a secondary perception system. Using an action, you gain 60 feet of Blind Sense until the end of your next turn. Besides that, for that duration, this system gives you advantage on checks to perceive illusions. You can activate this feature a number of times equal to your proficiency bonus per long rest. Additionally, you have advantage on saving throws for hostile climates, such as the heat of the desert or the frigid climate of the Freljord. You also ignore difficult terrain made of mud, ice or sand.
''Geolocalização:'' Seu modelo é equipado com um sistema de percepção secundário. Utilizando uma ação, você recebe 60 pés de Sentido Sísmico até o final de seu próximo turno. Além disso, por essa duração, esse sistema dá a você vantagem em testes para perceber ilusões. Você pode ativar essa característica um número de vezes igual ao seu bônus de proficiência por descanso longo. Adicionalmente, você possui vantagem em salvaguardas para climas hostis, como o calor do deserto ou o clima gélido de Freljord. Você também ignora terrenos difíceis feitos de lama, gelo ou areia.
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<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Functional:'' You were built for a purpose. Gain proficiency with a Skill, Craft, or Martial Weapon.
''Funcional:'' Você foi construído para um propósito. Escolha uma proficiência com uma Perícia, Ofício ou Arma Marcial.
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<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
== Nimble ==
== Ligeiro ==
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
The nimble model constructs are built with light materials, mostly light metal alloys or resistant wood normally used in naval constructions, and are based on the human structure, but are usually thinner and more delicate, built with the intention of lightness and finesse, usually for functions that require greater manual precision or even as duelists.
Os construtos de modelo ligeiro são construídos com materiais leves, em sua maioria de ligas metálicas leves, madeira resistente normalmente usada em construções navais e são baseados na estrutura humana, mas são normalmente mais finos e delicados, construídos com intuito de leveza e delicadeza, normalmente para funções que exigem maior precisão manual ou até mesmo como duelistas.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Kinetic Energy:'' When using the Dash action, you do not cause attacks of opportunity. Additionally, you can power up one unarmed or melee weapon attack (the weapon must be made of metal) while moving. Using a bonus action, you can make this energized attack, dealing an additional damage of 1 for every 5 feet you moved while using Dash. You can use this ability a number of times equal to half your proficiency bonus per long rest.
''Energia Cinética:'' Ao utilizar uma ação de Disparada, você não causará ataques de oportunidade. Adicionalmente, você pode energizar um ataque desarmado ou com arma corpo-a-corpo (a arma precisa ser de metal) enquanto se move. Utilizando uma ação bônus, você pode realizar esse ataque energizado, causando um dano adicional de 1 para cada 5 pés que você se moveu enquanto usava Disparada. Você pode utilizar essa habilidade um número de vezes igual a metade de seu bônus de proficiência por descanso longo.
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<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Duelist:'' When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to make an attack with advantage on the attacker.
''Duelista:'' Quando você estiver empunhando uma arma de acuidade com a qual você seja proficiente e outra criatura atingir você com um ataque corpo-a-corpo, você pode usar sua reação para fazer um ataque com vantagem no atacante.
</div>

Edição atual tal como às 20h47min de 8 de janeiro de 2023

Outros idiomas:

This Article is in accordance with the version 0.94 of Runarcana RPG

Constructs are extremely rare on Runeterra, in a land fueled by magic and with the existence of Hextech crystals, manufactured in Piltover (sometimes even from chemtech energy, a Zaunite technology manufactured from the waste of hextech production), the creation of life is not a power exclusive to the deities, but rather something that can be done by unscrupulous or even desperate people.

Individuality

As with living things, constructs are usually unique creatures, have a unique appearance and hardly resemble other creations even if they are from the same creator.

Its creators are diverse, being able to make its appearance and functioning unique, so its interior can be an extremely complex creation. Therefore, each one is as individual as a person, which includes their stories, their levels of intelligence and even their function.

While each of them lives their life, fulfills their function and follows the script to which they were linked, others end up awakening awareness and finding their individuality.

Perhaps this is a side effect of the hextech crystals used for its construction, crystals extracted from creatures that have been asleep for centuries (perhaps even millennia), which over time manage to find a way to re-establish themselves as a living, sentient being.

But maybe it's just a natural consequence of trying to deal with forces we don't know, like the creation of life and consciousness.

Either way, constructs are a reality. How long can they last? This is an unanswered question and one of Runeterra's many mysteries.

Appearance

There is no uniform appearance for the constructs, but it seems a great irony that most of those who become aware have normally anthropomorphic appearance: two arms, two legs, head and torso.

The colors can vary radically, as well as the material from which they are made, but usually inside all of them there is a hextech crystal that is, at the same time, heart, power source and brain, slowly creating thinking and, who knows, maybe even dreams.

Culture

Constructs are not a people and therefore do not have a common culture. Although they are originally from Zaun or Piltover, there is no society and values being transmitted and cultivated.

Construct culture can be boiled down to form and function. Although some bring erudition and a very large volume of information, their consciences are still in formation and in search of what human beings consider to be “identity”.

Perhaps the closest thing to culture is a rumor that has been swirling around Zaun and Piltover about man's next step, a so-called "Glorious Evolution". Although it has few followers here and there, these ideas have grown, especially when there are men who seek more and more to resemble machines, while there are machines who seek more and more to resemble men.

Peculiarities

Whether due to some specific aspect of their creation or some relation to their source, constructs usually have one or two quirks in their creation. You can choose to make a roll or choose one from the quirks below:

Peculiarities
1d10 Traits
1 You analyze (out loud) the threat potential of each creature you meet.
2 You don't understand emotions and often misinterpret emotional situations.
3 You are highly protective of everyone you consider friends.
4 You oftenly say things you're thinking out loud without even realizing it.
5 You try to apply war tactics and discipline to all situations.
6 You don't know how to filter your feelings and you're always on the verge of dramatically exploding your emotions.
7 You don't understand clothing beyond its usefulness and assume that what a creature wears indicates its job and status.
8 You are obsessed with your appearance and constantly polish your armor.
9 You are deeply concerned about following proper procedures and protocols.
10 War is the only thing that makes sense to you. And you're always looking for a fight.

Construct Names

The constructs have names that vary from names given by their creators, to names that were given by people with whom they had contact, so these names can be from codes involving letters and numbers, to even being named after a function such as “Can-Trumpler”.

Male Names: Blitzcrank, Sentinel, Aggressor, Harry, Aegis, Otis, Blade, Blowtorch, Cutthroat, Ravenger, Titan, Graven, Morg, Rune

Female Names: Orianna, Dame, Cherry, Alsatia, Ava, Gale, Eve, Galatea, Niya, Dorothy, Alice, Cassandra, Helen, Wendy, Zelda

Construct Origin Traits

Attributes: You can add 2 points to an attribute and 1 to a second attribute.

Heritage: You have 2 Origin Heritage points, see Chapter 5: Customization for the list of Heritages available. You gain 1 Origin Heritage point at levels 5, 9, 13 and 17.

Age: The lifespan of a Construct is indeterminate, as long as it has a source of energy and remains whole, it can last forever.

Size: Constructs can be of different sizes, from 1.5 to 2 meters tall. With the exception of the Brutal model that can reach up to 2.9 meters in height. You can choose between the sizes Small , Medium e Large.

Speed: Your base walking speed is 30 feet.

Past: Choose a Past. See Chapter 4: Detailing for the list of Pasts available.

Region: You have 1 Region Heritage point and 1 language from that region, you must choose your Region which will define where you grew up and much of how you see the world. You can see more about this in Chapter 11: Runeterra.

Living Construct: When you take a rest you don't recover hit points like other origins normally do, instead you need to repair yourself or get someone else to do it. It takes 6 hours of careful work to do this. However, constructs are built to last, so they receive the following traits:

  • Resistance to poison and poison damage.
  • Immunity to non-magical diseases.
  • Does not need to eat, drink or breathe.
  • Does not need sleep, does not suffer from Exhaustion from lack of rest and does not suffer effects from sleep magic.
  • Heals only half the hit point with healing spells and effects. The repair damage spell heals normally.
  • Disadvantage on saving throws from hostile climates, such as cold or desert, if you don't have proper equipment.

Adjustable Protection: Your body has layers of defense that define your Armor Class. You do not benefit from wearing armor, but you can add a shield 's AC normally. Each model has its own limitations. You can, during a long rest, adjust your body to different armor modes. If you have the Defense without Armor class feature, you will always have Null mode.

Natural Armor
Mode Requirement Armor Class DR Model
Null None +1 AC - Todos
Light None AC = 13 + Dex. Mod. 1 All
Medium Proficiency with Medium armor AC = 16 + Dex. Mod.(Max of 2) 2 All
Heavy Proficiency with Heavy armor AC = 19 4 Brutal and Envoy


Lineages. You must choose one of the following models:

Models

When we talk about constructs, what is considered a rule does not cover a huge amount of samples, perhaps the less numerous origin of Runeterra, the constructs end up following patterns based on each creator, however it is customary to follow a logic regarding function and utility which makes there be three standard models.

Brutal

Brutal constructs belong to the category of constructs made primarily with metal and, as the name implies, are made following more robust models and with functions that require greater strength. They are usually demolishers, bouncers, civil builders, among other functions

Surpass the Limits: Using your internal energy, you can increase the speed of your moving pistons temporarily, increasing your speed but overheating your circuit. As an action, you increase your speed for the next 3 turns and your base speed becomes 40 feet, but at the end of the 3rd turn you become overheated, reducing your base speed to 15 for 2 turns. You can take this action a number of times equal to half your Proficiency bonus per long rest.

Resistant: You have resistance to one of the following types of damage, chosen during creation: acid, lightning, force, fire, cold, necrotic, psychic or radiant.

Envoy

Envoy constructs are made up of various materials, without a predominance of a specific type, they are very similar to humans, be it in shape or size. They are usually responsible for delivering messages over long distances, because of this feature they have protection against most environments, making sure that the message will be delivered.

Geolocation: Your model is equipped with a secondary perception system. Using an action, you gain 60 feet of Blind Sense until the end of your next turn. Besides that, for that duration, this system gives you advantage on checks to perceive illusions. You can activate this feature a number of times equal to your proficiency bonus per long rest. Additionally, you have advantage on saving throws for hostile climates, such as the heat of the desert or the frigid climate of the Freljord. You also ignore difficult terrain made of mud, ice or sand.

Functional: You were built for a purpose. Gain proficiency with a Skill, Craft, or Martial Weapon.

Nimble

The nimble model constructs are built with light materials, mostly light metal alloys or resistant wood normally used in naval constructions, and are based on the human structure, but are usually thinner and more delicate, built with the intention of lightness and finesse, usually for functions that require greater manual precision or even as duelists.

Kinetic Energy: When using the Dash action, you do not cause attacks of opportunity. Additionally, you can power up one unarmed or melee weapon attack (the weapon must be made of metal) while moving. Using a bonus action, you can make this energized attack, dealing an additional damage of 1 for every 5 feet you moved while using Dash. You can use this ability a number of times equal to half your proficiency bonus per long rest.

Duelist: When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to make an attack with advantage on the attacker.