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Histórico da página
21 de fevereiro de 2023
Criou página com 'For each incoming attack made by a creature you can see within your weapon's range, you can make a counterattack, making an attack with a Bound Weapon. You can use this ability a number of times equal to your Constitution modifier before taking a full rest.'
−123
Criou página com 'Upon reaching level 20, you can use your bonus action to assume a hybrid attack-defense stance, when you do so, you gain resistance to all types of damage (with the exception of disruptive and spiritual damage) for the next minute. In addition, whenever you are hit by an attack, you must make a Dexterity or Intelligence saving throw (whichever is higher) to ignore the damage taken. The DC of this saving throw is equal to 8 + half the hit roll of the attack received.'
−99
Criou página com '=== Grand Armsmaster's Stance==='
−176
Criou página com '=== Master of Weapons ==='
−57
Criou página com ''''Martial Protection'''. When you are targeted by an attack, you can use your reaction to power up, by doing so you gain temporary hit points equal to your Combatant level + your Constitution modifier. These hit points last for up to 1 minute.'
−91
Criou página com ''''Martial Leap'''. With your reaction, when targeted by an attack, you can attempt to dodge the attack by moving 10 feet in any direction. You must make a Dexterity saving throw whose difficulty is equal to 8 + half the attack's hit roll, if you fail you take only half the damage you would normally take, moving this way does not generate attacks of opportunity.'
−77
Criou página com 'Upon reaching level 14, your combat experience has given you greater insight into when to protect yourself from an enemy attack. Choose between:'
−56
Criou página com '=== Combat Agility ==='
−206
Criou página com 'Upon reaching level 10, you will be able to change your bond to weapons that share a property, which can only be used in this way if you have proficiency, such as weapons that have the property Reach, Finesse, Two-Handed, Versatile, etc. Once you reach level 18, you'll be able to switch your bond again to weapons that share a damage type, such as bludgeoning, slashing or piercing.'
−318
20 de fevereiro de 2023
Criou página com 'Once you have bonded, you cannot be disarmed while wielding this weapon unless you are Incapacitated. In addition, you may add half your Intelligence modifier, rounded down (minimum 1) to this weapon's hit.'
−120
Criou página com 'When choosing this Honor at 1st level, you must choose a simple or martial weapon with which you are proficient, any weapon similar to it is considered your Bound Weapon. For example, if you have proficiency in simple and martial weapons, you can choose to bond with Daggers, Clubs, Rapiers, Shortswords, Longswords, etc., so if you choose Rapiers, any rapier in your hand is considered an Bound Weapon.'
−122
Criou página com '=== Bound Weapon ==='
−61
Criou página com 'Every combatant can be skilled in battle, but only Armamasterts can extract the full potential of their weapons, thus achieving a skill admired by anyone who wishes to achieve martial supremacy. Armsmasters dedicate their body and soul to the path of combat, always wanting to improve their technique to levels beyond human comprehension.'
−90
Criou página com '==Armsmaster's Honor=='
−58
Criou página com 'Each of the combatants follows their own Honor conduct, whether it is always improving, or unraveling all the mysteries of a weapon to which they are dedicated, through being active protectors of their causes and targets of their dedication, or even strategists who seek to understand all the conditions of a battle to devise a victory plan.'
−70
Criou página com '=Honor= Every combatant is an expert in battles and combats, however each one follows a particularity with path that can be very different from each other. While some become masters of a weapon, taking full control of it, others prefer to become specialists in several, but it is not only weapons that fighters are made of, while some become masters of defending what is valuable to them, others learn strategies that can change the course of a war.'
−88
Criou página com 'Upon reaching 17th level, you can reroll failed Intelligence, Wisdom, or Charisma saving throws.'
−92
Criou página com 'Beginning at 9th level, you can reroll a Strength, DExterity or Consititution saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a full rest. You can use this feature twice between full rests starting at 13th level and three times between full rests starting at 17th level.'
−125
Criou página com 'Starting at 5th level, you can attacl twice instead of once when using the Attack action during your turn. The number of attacks increases to three when you reach 11th level in Combatant and to four when you reach 18th level in Combatant'
−93
Criou página com 'When you reach the 4th level and again at the 8th, 12th, 16th, and 19th levels, you can increase one ability score of your choice by 2 or you can increase two ability scores of your choice by 1. By default, you cannot raise an ability score above 20 with this trait. Alternatively, you can choose one of the General Enhancements in Chapter 5: Customization - Enhancements.'
−179
Criou página com '==Enhancement=='
−61
Criou página com 'Once you use this feature, you must finish a long or full rest before you can use it again. Starting at 10th level, you can use it twice and at 1tth level, you can use it thrice before a rest, but only once on the same turn.'
−92
Criou página com 'Starting at 2nd level, you can push yourself beyond your normal limits for a moment. During your turn, you can take one additional action and possible bonus action.'
−100
Criou página com 'At 1st level, you choose a Combatant Honor, whose techniques and fighting style you'll achieve to follow. choose from Armsmaster, Guardian, and Strategos, all detailed at the end of the class description. The archetype grants you special features at 1st level and again at 3rd, 7th, 10th, 13th, 16th, 18th, and 20th level.'
−158
Criou página com '{| class="wikitable" style="text-align:center; margin:auto;" |- ! colspan="2" | The Combatant |- style="font-weight:bold;" | Level | Characteristics |- style="background-color:#d9d2e9;" | 1st | style="text-align:left;" | Fighting Style, Second Wind, Combat Techniques, Combatant's Honor |- | 2nd | style="text-align:left;" | Action Surge (one use) |- style="background-color:#d9d2e9;" | 3rd | style="text-align:left;" | Honor Trait |- | 4th | style="text-align:left;" | Enhan...'
−167
Criou página com '==Indomitable=='
−58
Criou página com 'You can build a Combatant quickly by following these suggestions. First, put your highest ability score on Strength or Dexterity, depending on whether you're going to focus on melee or ranged combat, followed by Constitution. Second, choose the Soldier or Gladiator Past.'
−86
Criou página com '==Quick Build=='
−68
Criou página com 'Also think about how you got your weapons, is it a family heirloom or did you steal it from someone? Do you follow any honor codes? What made you become an adventurer? By answering these questions you can have a well-defined background for your character.'
−75
Criou página com '=Creating a Combatant= When you're building a combat character, think about the nature of your training, did it come from your membership in the army? Or did you need to learn because you were thrown into an arena? Are you from a warrior nation like Noxus or Demacia? Or did you need to find a way to defend yourself against the wild and merciless creatures of the Freljord?'
−74
Criou página com 'Just as the stories are unique, so are the relationships with your weapons, they are not just utensils, but become an extension of your body, whether they be family heirlooms, magical weapons found on your journeys or the first one you found on your journey. way to defend yourself.'
−81
Criou página com 'Each combatant has a reason to hold a sword or a shield in his hands, this reason can be the great driving force of his conduct and the way he sees his honor and his code of conduct, perhaps he has risen as a survivor, perhaps he was trained for it or maybe he just started dedicating himself to it in search of a better life.'
−110
Criou página com 'The individuality of each combatant ends up being the result especially of their experiences, in the case of a soldier, although he may have the same principle as others in the same army or battalion, his individual experiences may incline him to other paths, at times this it can be the watershed between being the survivor or suffering as just another one.'
−79
sem sumário de edição
sem sumário de edição
+4
Criou página com 'The honor of each combatant, although it may be reflected in that of others, is unique. A soldier who respects the hierarchy can do so because he has invested his word in it, or even because he believes in his nation, but it can also be the result of a devotion to someone specific, in any case, Honor remains the most important parameter for the path of a combatant.'
−70
Criou página com '= Unique Stories ='
−197
Criou página com 'Each combatant knows what his honor is, the path he has followed based on the values he has with him and which have shaped his actions and conduct. This honor is a personal code that connects to a way to improve as a combatant, some want to elevate their physical bodies to the extremes, maximizing their capabilities, others dedicate their entire being to protect something or someone.'
−74
Criou página com 'Of all the classes, combatants are the most specialized in both warfare and general strategy due to their experience and learnings of combat tactics.'
−62
Criou página com 'While other classes make use of arcane powers or subterfuges such as stalking, combatants train their bodies to gain agility and, above all, strength, which is, in turn, the result of an improvement in both speed and body constitution.'
−251
Criou página com 'Usually they are the combat specialists that make up most of the armies, but they are not limited to that, the guardian may very well have an origin in an army as well, but have chosen to follow the path of protection, or even that centurion capable of directing rune energy into your attacks are also part of this class.'
−88
Criou página com '''Ignoring the captain's protests, throwing as far as she could, she picked up her shield, sheathed her sword and leapt out of the trench. She passed by some bodies on the ground, just ahead she saw one of the most skilled soldiers already fatigued and barely managing to hold back attacks made against him by two of the enemies. A shield blow threw the first one away, with the opening, she knocked the second one down with a kick, threw the sword at him eliminating and man...'
−149
Criou página com '''The court-martial was no longer a fear, if the tide did not turn she would have no neck to save, she rose and went to her captain and took hold of his collar, pulling his face down and saying with resolution that she would not be watching her compatriots dying for nothing.'''
−58
Criou página com '<blockquote> ''The constant attack had already lasted for hours, the captain's orders were to remain quiet while the infantry took care of this first wave, but something inside her said that he was wrong, she got up from the trench and saw that her forces were being crushed and fewer and fewer soldiers were managing to even wield a sword.'''
−58
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−61
Criou página com ''''DC against your combat techniques''' = 8 + your proficiency bonus + your Strength or Dexterity modifier (once chosen cannot be changed)'
−80
Criou página com 'At level 1, you can perform a special technique that demonstrates your combat training. You know a Combat Technique of your choice, the Combat Techniques are detailed at the end of this class' description. You learn an additional Combat Skill when you reach 4th, 6th, 9th, 12th, and 16th levels. At the start of each of your turns in combat, you can use your action to use one of the chosen techniques, unless the technique says otherwise. When you get access to new techniqu...'
−182
Criou página com '==Combat Techniques=='
−62
Criou página com 'Once you use this feature, you must finish a long or full rest to use it again.'
−95
Criou página com 'You have a reserve of stamina, which you can use to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your Constitution modifier + your Combatant level.'
−96