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Combatente/en: mudanças entre as edições

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Just as the stories are unique, so are the relationships with your weapons, they are not just utensils, but become an extension of your body, whether they be family heirlooms, magical weapons found on your journeys or the first one you found on your journey. way to defend yourself.
Just as the stories are unique, so are the relationships with your weapons, they are not just utensils, but become an extension of your body, whether they be family heirlooms, magical weapons found on your journeys or the first one you found on your journey. way to defend yourself.


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=Creating a Combatant=
=Creating a Combatant=
When you're building a combat character, think about the nature of your training, did it come from your membership in the army? Or did you need to learn because you were thrown into an arena? Are you from a warrior nation like Noxus or Demacia? Or did you need to find a way to defend yourself against the wild and merciless creatures of the Freljord?
When you are building a Combatant character, think about the nature of your training, did it come about because of your participation in the army? Or did you need to learn because you were thrown into an arena? Do you come from a warrior nation like Noxus or Demacia? Or did you need to find a way to defend yourself from the wild and merciless creatures of the Freljord?  
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Also think about how you got your weapons, is it a family heirloom or did you steal it from someone? Do you follow any honor codes? What made you become an adventurer? By answering these questions you can have a well-defined background for your character.  
Also think about how you got your weapons, is it a family heirloom or did you steal it from someone? Do you follow any honor codes? What made you become an adventurer? By answering these questions you can have a well-defined background for your character.  
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==Equipment==
==Equipment==


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You start with the following equipment, in addition to the equipment granted by your Past:  
You start with the following equipment, in addition to the equipment granted by your Past:
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*(a) chainmail or (b) leather armor, longbow, and 20 arrows
*(a) chainmail or (b) leather armor, longbow, and 20 arrows
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==Combat Techniques==
==Combat Techniques==


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At level 1, you can perform a special technique that demonstrates your combat training. You know a Combat Technique of your choice, the Combat Techniques are detailed in [[Técnicas de Combate/en |Chapter 5: Customization - Class Features - Combat Techniques]] and you learn additional Combat Techniques when you reach levels 4, 6 , 9, 12 and 16.  
At level 1, you can perform a special technique that demonstrates your combat training. You know a Combat Technique of your choice, the Combat Techniques are detailed at the end of this class' description. You learn an additional Combat Skill when you reach 4th, 6th, 9th, 12th, and 16th levels. At the start of each of your turns in combat, you can use your action to use one of the chosen techniques, unless the technique says otherwise. When you get access to new techniques, you can also replace one already known with another.
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Techniques that have an Execution can be used through the action described in this characteristic, a number of times per full rest equal to your Proficiency bonus. When you gain access to new techniques, you can also replace one you already know with another of your choice unless the Technique says otherwise.
Techniques that have an Execution can be used through the action described in this characteristic, a number of times per full rest equal to your Proficiency bonus. When you gain access to new techniques, you can also replace one you already know with another of your choice unless the Technique says otherwise.
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Each of the combatants follows their own Honor conduct, whether it is always improving, or unraveling all the mysteries of a weapon to which they are dedicated, through being active protectors of their causes and targets of their dedication, or even strategists who seek to understand all the conditions of a battle to devise a victory plan.
Each of the combatants follows their own Honor conduct, whether it is always improving, or unraveling all the mysteries of a weapon to which they are dedicated, through being active protectors of their causes and targets of their dedication, or even strategists who seek to understand all the conditions of a battle to devise a victory plan.


==Armsmaster's Honor==
==Armaster's Honor==


Every combatant can be skilled in battle, but only Armamasterts can extract the full potential of their weapons, thus achieving a skill admired by anyone who wishes to achieve martial supremacy. Armsmasters dedicate their body and soul to the path of combat, always wanting to improve their technique to levels beyond human comprehension.  
Every combatant can be skilled in battle, but only Armasters can extract the full potential of their weapons, thus achieving a skill admired by anyone who wishes to achieve martial supremacy. Armsmasters dedicate their body and soul to the path of combat, always wanting to improve their technique to levels beyond human comprehension.  


=== Bound Weapon ===
=== Bound Weapon ===
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=== Perfection in Combat ===
=== Perfection in Combat ===


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From the 20th level onwards, you have reached a state that many could only dream of reaching, and those who have reached it stand out among the legends. Once per long rest, you can, as a free action, concentrate fully on combat, gaining the following bonus for the next 10 minutes:  
A partir do 20º nível, você atingiu um estado em que muitos sequer sonhavam em chegar, e os que chegaram se destacam entre as lendas. Uma vez por descanso longo, você pode, como uma ação livre, se concentrar totalmente no combate, recebendo o seguinte bônus durante os próximos 10 minutos:
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*25 temporary hit points, if anything is left at the end of the duration they are lost.
*25 de pontos de vida temporários, se sobrar algo no final da duração eles são perdidos.
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*+2 to your Armor Class.
*+2 em sua Classe de Armadura.
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*Advantage in Strength and Constitution saving throws.
*Vantagem em salvaguardas de Força e Constituição.
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*Advantage on all attacks with weapons that you have proficiency with.
*Vantagem em todos os ataques com armas que possua proficiência.
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*1d10 additional damage on all attacks with weapons you have proficiency with.
*1d10 de dano adicional em todos os seus ataques com armas que possua proficiência.
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*+10 feet of extra movement.
*+10 pés de deslocamento extra.
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*Your critical strikes heal you for an amount equal to your proficiency (this healing does not count as magic for all purposes).
*Seus ataques críticos o curam em uma quantidade igual à sua proficiência (essa cura não conta como mágica para todos os efeitos).
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These effects will end prematurely if you are Incapacitated.
Esses efeitos terminarão prematuramente caso você seja Incapacitado.
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