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Criou página com 'You can take only one bonus action on your turn, so you must choose which bonus action to use when you have more than one available.'
(Criou página com 'If the d20 roll for an attack is a 1, the attack misses regardless of any modifiers or the target’s AC.')
(Criou página com 'You can take only one bonus action on your turn, so you must choose which bonus action to use when you have more than one available.')
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A stable creature doesn’t make death saving throws, even though it has 0 hit points, but it does remain unconscious. The creature stops being stable and must start making death saving throws again if it takes any damage. A stable creature that isn’t healed regains 1 hit point after 1d4 hours.
A stable creature doesn’t make death saving throws, even though it has 0 hit points, but it does remain unconscious. The creature stops being stable and must start making death saving throws again if it takes any damage. A stable creature that isn’t healed regains 1 hit point after 1d4 hours.


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=== Creatures and Death ===
=== Criaturas e Morte ===
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Most GMs have a creature die the instant it drops to 0 hit points, rather than having it fall unconscious and make death saving throws.
A maioria dos Mestres considera a morte de uma criatura no instante em que ele chega a 0 pontos de vida, pulando a etapa de cair inconsciente e fazer salvaguardas de morte.
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Mighty villains and special nonplayer characters are common exceptions; the GM might have them fall unconscious and follow the same rules as player characters.
Vilões poderosos e PdMs especiais são exceções comuns; o Mestre pode fazê-los cair inconsciente e seguir as mesmas regras que os personagens.
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