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One of the most anticipated moments for most players at any RPG table is combat. It is the moment when strategies thought for more than a week emerge, where new powers and skills are put into practice and tested in the best possible way: at risk of life! | |||
Combat is one of the pillars of Runarcana, alongside interpretation and exploration. Although it is the most valued by a large portion of the players, it is also where the vast majority have their disappointments or confirmations of not being as strong as they imagined. | |||
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