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(Criou página com '== Absorption, Immunity, Resistance, and Vulnerability ==') |
(Criou página com ''''Slashing'''. Swords, axes, and claws of creatures deal sharp damage.') |
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Unless it results in death, the damage is not permanent. Even death is reversible through powerful magic. Rest can restore a creature's hit points, and magical methods such as magic ''cure wounds'' or a healing potion can instantly remove damage. | Unless it results in death, the damage is not permanent. Even death is reversible through powerful magic. Rest can restore a creature's hit points, and magical methods such as magic ''cure wounds'' or a healing potion can instantly remove damage. | ||
When a creature receives healing of any kind, the recovered hit points are added to its total hit points. A creature’s hit points can’t exceed its hit point maximum, so any hit points regained in excess of this number are lost. For example, an Acolyte grants a Hunter 8 hit points of healing. If the Hunter has 14 current hit points and has a hit point maximum of 20, the Hunter regains 6 hit points from the Acolyte, not 8. | |||
A creature that has died can’t regain hit points until spells, such as the ''revivify'' spell, have restored it to life. | |||
== Dropping to 0 Hit Points == | |||
When you drop to 0 hit points, you either die outright or fall unconscious, as explained in the following sections. | |||
=== Instant Death === | |||
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