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(Criou página com '==== Magical Elemental Damage ====') |
(Criou página com ''''Cronal'''. One of the magical variations of force damage, cronal damage is almost impossible to be found unnaturally, cronal damage is something that everyone receives dail...') |
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For example, a creature with resistance to incinerating damage and vulnerability to cold damage will take half damage when taking fire or incinerating damage and take double damage when taking cold damage. | For example, a creature with resistance to incinerating damage and vulnerability to cold damage will take half damage when taking fire or incinerating damage and take double damage when taking cold damage. | ||
Besides that, there is also Immunity and Damage Absorption. When a creature has immunity to a certain damage type, it won't take any damage of that type, while if it has Absorption, instead of denying or taking only half damage, it will recover half the amount of damage taken from that specific damage type as hit points. | |||
Simple and magic damage also influence this rule, if a creature has immunity or absorption to simple damage, it does not mean that it will have immunity or absorption to magic damage, however, if the creature has immunity or absorption to a magical variation, it will also have that immunity or absorption for simple damage. | |||
For example, a creature with immunity to incinerating damage, will take no damage when taking fire or incinerating damage, the same goes for absorption. | |||
Some factors like spells, abilities, curses, and other things can increase or decrease a creature's toughness scale. The resistance scale goes in the following order: vulnerability, normal damage, resistance, immunity, and absorption. | |||
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