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= Damage and Healing = | = Damage and Healing = | ||
Injury and the risk of death are constant companions of those who explore fantasy gaming worlds. The thrust of a sword, a well-placed arrow, or a blast of flame from a ''elemental sphere'' spell all have the potential to damage, or even kill, the hardiest of creatures. | |||
== Hit Points == | |||
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Hit points represent a combination of physical and mental durability, the will to live, and luck. Creatures with more hit points are more difficult to kill. Those with fewer hit points are more fragile. | |||
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