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'''Moving a Grappled Creature'''. When you move, you can drag or carry the grappled creature with you, but your speed is halved unless the creature is two or more sizes smaller than you. | '''Moving a Grappled Creature'''. When you move, you can drag or carry the grappled creature with you, but your speed is halved unless the creature is two or more sizes smaller than you. | ||
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<p class="clear" style="float: center; text-align: center"><big>''' | <p class="clear" style="float: center; text-align: center"><big>'''Contests in Combat'''</big></p> | ||
<p class="clear" style="float: center; text-align: left"> | <p class="clear" style="float: center; text-align: left">Battle often involves pitting your prowess against that of your foe. Such a challenge is represented by a contest. This section includes the most common contests that require an action in combat: grappling and shoving a creature. The GM can use these contests as models for improvising others. </p> | ||
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=== Shoving a Creature === | |||
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Using the Attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you. If you’re able to make multiple attacks with the Attack action, this attack replaces one of them. | |||
The target must be no more than one size larger than you and must be within your reach. Instead of making an attack roll, you make an Athletics check contested by the target’s Athletics or Acrobatics check (the target chooses the ability to use). The check will be succeeded if the target is Incapacitated. If you win the contest, you either knock the target prone or push it 5 feet away from you. | |||
= Cover = | |||
Walls, trees, creatures, and other obstacles can provide cover during combat, making a target more difficult to harm. A target can benefit from cover only when an attack or other effect originates on the opposite side of the cover. | |||
There are three degrees of cover. If a target is behind multiple sources of cover, only the most protective degree of cover applies; the degrees aren’t added together. For example, if a target is behind a creature that gives half cover and a tree trunk that gives three-quarters cover, the target has three-quarters cover. | |||
'''Half Cover'''. A target with half cover has a +2 bonus to AC and Dexterity saving throws. A target has half cover if an obstacle blocks at least half of its body. The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature, whether that creature is an enemy or a friend. | |||
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'''Three-Quarters Cover'''. A target with three-quarters cover has a +5 bonus to AC and Dexterity saving throws. A target has three-quarters cover if about three-quarters of it are covered by an obstacle. The obstacle might be a portcullis, an arrow slit, or a thick tree trunk. | |||
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'''Full Cover'''. A target with total cover can’t be targeted directly by an attack or a spell, although some spells can reach such a target by including it in an area of effect. A target has total cover if it is completely concealed by an obstacle. | |||
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