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Combatants often find themselves lying on the ground, either because they are knocked down or because they throw themselves down. In the game, they are prone, a condition described in Appendix PH-A. | Combatants often find themselves lying on the ground, either because they are knocked down or because they throw themselves down. In the game, they are prone, a condition described in Appendix PH-A. | ||
You can drop prone without using any of your speed. Standing up takes more effort; doing so costs an amount of movement equal to half your speed. For example, if your speed is 30 feet, you must spend 15 feet of movement to stand up. You can’t stand up if you don’t have enough movement left or if your speed is 0. | |||
To move while prone, you must crawl or use magic such as teleportation. Every foot of movement while crawling costs 1 extra foot. Crawling 1 foot in difficult terrain, therefore, costs 3 feet of movement. | |||
== MMoving Around Other Creatures == | |||
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You can move through a nonhostile creature’s space. In contrast, you can move through a hostile creature’s space only if the creature is at least two sizes larger or smaller than you. Remember that another creature’s space is difficult terrain for you. | |||
Whether a creature is a friend or an enemy, you can’t willingly end your move in its space. If you leave a hostile creature’s reach during your move, you provoke an opportunity attack. | |||
== Interacting with Objects Around You == | |||
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Here are a few examples of the sorts of things you can do in tandem with your movement and action: | |||
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* | * Draw or sheathe a sword | ||
* | * Open or close a door | ||
* | * Withdraw a potion from your backpack | ||
* | * Pick up a dropped axe | ||
* | * Take a bauble from a table | ||
* | * Remove a ring from your finger | ||
* | * Stuff some food into your mouth | ||
* | * Plant a banner in the ground | ||
* | * Dish a few coins from your belt pouch | ||
* | * Drink all the ale in a flagon | ||
* | * Throw a lever or a switch | ||
* | * Pull a torch from a sconce | ||
* | * Take a book from a shelf you can reach | ||
* | * Extinguish a small flame | ||
* | * Don a mask | ||
* | * Pull the hood of your cloak up and over your head | ||
* | * Put your ear to a door | ||
* | * Kick a small stone | ||
* | * Turn a key in a lock | ||
* | * Tap the floor with a 10-foot pole | ||
* | * Hand an item to another character | ||
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== Flying Movement == | |||
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Flying creatures enjoy many benefits of mobility, but they must also deal with the danger of falling. If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to hover or it is being held aloft by magic, such as by the fly spell. | |||
== Creature Size == | |||
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Each creature takes up a different amount of space. The Size Categories table shows how much space a creature of a particular size controls in combat. Objects sometimes use the same size categories. | |||
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