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Criou página com 'The GM determines who might be surprised. If neither side tries to be stealthy, they automatically notice each other. Otherwise, the GM compares the Stealth checks of anyone h...'
(Criou página com 'A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a...')
(Criou página com 'The GM determines who might be surprised. If neither side tries to be stealthy, they automatically notice each other. Otherwise, the GM compares the Stealth checks of anyone h...')
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A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. A xer’sai runs throughout the sand of the Great Sai, unnoticed by the adventurers until it is too late. In these situations, one side of the battle gains surprise over the other.
A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. A xer’sai runs throughout the sand of the Great Sai, unnoticed by the adventurers until it is too late. In these situations, one side of the battle gains surprise over the other.


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The GM determines who might be surprised. If neither side tries to be stealthy, they automatically notice each other. Otherwise, the GM compares the Stealth checks of anyone hiding with the passive Perception score of each creature on the opposing side. Any character or creature that doesn’t notice a threat is surprised at the start of the encounter.
O Mestre determina quem pode ser surpreendido. Se nenhum dos lados tentar ser furtivo, eles se percebem automaticamente. Caso contrário, o Mestre compara a os testes de Furtividade de alguém escondido com o valor da Percepção Passiva da criatura que está do lado oposto. Qualquer personagem ou criatura que não perceba uma ameaça escondida é surpreendido no início do encontro.
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