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(Criou página com 'A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a...') |
(Criou página com 'The GM determines who might be surprised. If neither side tries to be stealthy, they automatically notice each other. Otherwise, the GM compares the Stealth checks of anyone h...') |
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A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. A xer’sai runs throughout the sand of the Great Sai, unnoticed by the adventurers until it is too late. In these situations, one side of the battle gains surprise over the other. | A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. A xer’sai runs throughout the sand of the Great Sai, unnoticed by the adventurers until it is too late. In these situations, one side of the battle gains surprise over the other. | ||
The GM determines who might be surprised. If neither side tries to be stealthy, they automatically notice each other. Otherwise, the GM compares the Stealth checks of anyone hiding with the passive Perception score of each creature on the opposing side. Any character or creature that doesn’t notice a threat is surprised at the start of the encounter. | |||
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