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De Runarcana Wiki
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Combat is one of the pillars of Runarcana, alongside interpretation and exploration. Although it is the most valued by a large portion of the players, it is also where the vast majority have their disappointments or confirmations of not being as strong as they imagined.
Combat is one of the pillars of Runarcana, alongside interpretation and exploration. Although it is the most valued by a large portion of the players, it is also where the vast majority have their disappointments or confirmations of not being as strong as they imagined.


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The combat rules aim to bring a mediation between the interpretation of the acts of both the players and their opponents, bringing a neutral field where good ideas and interpretation can define a fight... if the sovereign dices so wish.
As regras de combate visam trazer uma mediação entre a interpretação dos atos tanto dos jogadores quanto de seus adversários, trazendo um campo neutro onde as boas ideias e interpretação podem definir um combate... se o soberano dado assim quiser.
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= The Order of Combat =
= A Ordem de Combate =
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A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn. The order of turns is determined at the beginning of a combat encounter when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other.
Um típico encontro de combate é o confronto entre dois lados, uma movimentação de armas balançando, esquivas, bloqueios, jogo de pernas e conjuração de magias. O jogo organiza o caos do combate em um ciclo de rodadas e vezes. Uma rodada representa cerca de 6 segundos no mundo do jogo. Durante a rodada, cada participante em um combate terá uma vez. A ordem das vezes é determinada no início do combate, quando todos jogam a iniciativa. Uma vez que todos tenham sua vez, o combate continua para sua próxima rodada se nenhum dos lados derrotou o outro.
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