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(Criou página com ''''''Normal'''''. There is no special interaction with damage') |
(Criou página com 'Some creatures and Origins may have more than two upper limbs, when this happens, these creatures can use these additional limbs to make attacks, within the limit of attacks they can normally make, and can use different weapons with this variety of additional limbs.') |
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<languages/> | |||
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This Article is in accordance with the '''version 0.94''' of [https://runarcana.org Runarcana RPG] | This Article is in accordance with the '''version 0.94''' of [https://runarcana.org Runarcana RPG] | ||
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| style="text-align:left;" | Attacks with 1 weapon in each hand with damage modifier in both | | style="text-align:left;" | Attacks with 1 weapon in each hand with damage modifier in both | ||
|} | |} | ||
=== Multiple Members=== | |||
Some creatures and Origins may have more than two upper limbs, when this happens, these creatures can use these additional limbs to make attacks, within the limit of attacks they can normally make, and can use different weapons with this variety of additional limbs. | |||
=== Grappling === | === Grappling === | ||
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=== Poisons === | === Poisons === | ||
The interaction of resistances with poison works differently than other damage types: | |||
* '''Poison Resistance''': When the poisonous formula is of a level equal to or less than your proficiency bonus, you make the saving throw with advantage. If you already have advantage, add +1 to the roll. | |||
* ''' | * '''Immunity to Poisoning''': You are immune to poisonous formulas of a level equal to or less than your proficiency bonus. | ||
* ''' | * '''Resistance to poison damage'''. Grants your proficiency bonus to the saving throw to poison formula *'''Immunity to poison damage'''. Grants double your proficiency bonus to the save from poisonous formulas. | ||
* ''' | |||
== Healing == | == Healing == | ||
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When making a melee weapon attack, a creature that doesn’t have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident. | When making a melee weapon attack, a creature that doesn’t have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident. | ||
A ranged weapon attack automatically misses a target beyond the weapon’s normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart). | A ranged weapon attack automatically misses a target beyond the weapon’s normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart). | ||
Creatures and objects that are fully immersed in water have resistance to fire damage. | Creatures and objects that are fully immersed in water have resistance to fire damage. |