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(Criou página com ''''''Normal'''''. There is no special interaction with damage') |
(Criou página com ''''''Absorption'''''. If you meet the conditions described above, half of the damage dealt is healed by the target as hit points.') |
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Linha 705: | Linha 705: | ||
=== Poisons === | === Poisons === | ||
The interaction of resistances with poison works differently than other damage types: | |||
* '''Poison Resistance''': When the poisonous formula is of a level equal to or less than your proficiency bonus, you make the saving throw with advantage. If you already have advantage, add +1 to the roll. | |||
* ''' | * '''Immunity to Poisoning''': You are immune to poisonous formulas of a level equal to or less than your proficiency bonus. | ||
* ''' | * '''Resistance to poison damage'''. Grants your proficiency bonus to the saving throw to poison formula *'''Immunity to poison damage'''. Grants double your proficiency bonus to the save from poisonous formulas. | ||
* ''' | |||
== Healing == | == Healing == | ||
Linha 802: | Linha 799: | ||
When making a melee weapon attack, a creature that doesn’t have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident. | When making a melee weapon attack, a creature that doesn’t have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident. | ||
A ranged weapon attack automatically misses a target beyond the weapon’s normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart). | A ranged weapon attack automatically misses a target beyond the weapon’s normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart). | ||
Creatures and objects that are fully immersed in water have resistance to fire damage. | Creatures and objects that are fully immersed in water have resistance to fire damage. |