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Criou página com ''''''Absorption'''''. If you meet the conditions described above, half of the damage dealt is healed by the target as hit points.'
(Criou página com ''''''Normal'''''. There is no special interaction with damage')
(Criou página com ''''''Absorption'''''. If you meet the conditions described above, half of the damage dealt is healed by the target as hit points.')
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=== Poisons ===
=== Poisons ===


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The interaction of resistances with poison works differently than other damage types:
A interação das resistências com venenos funciona de forma diferente aos outros tipos de dano:
* '''Poison Resistance''': When the poisonous formula is of a level equal to or less than your proficiency bonus, you make the saving throw with advantage. If you already have advantage, add +1 to the roll.
* '''Resistência a Envenenamento''': Quando a fórmula venenosa é de um nível igual ou menor ao seu bônus de proficiência, você faz a jogada de salvaguarda com vantagem. Caso já tenha vantagem, adicione +1 à rolagem.
* '''Immunity to Poisoning''': You are immune to poisonous formulas of a level equal to or less than your proficiency bonus.
* '''Imunidade a Envenenamento''': Você é imune a fórmulas venenosas de nível igual ou menor o seu bônus de proficiência.
* '''Resistance to poison damage'''. Grants your proficiency bonus to the saving throw to poison formula *'''Immunity to poison damage'''. Grants double your proficiency bonus to the save from poisonous formulas.
* '''Resistência a dano venenoso'''. Concede seu bônus de proficiência à salvaguarda de fórmulas venenosas
Imunidade a dano venenoso. Concede o dobro de seu bônus de proficiência à salvaguarda de fórmulas venenosas.
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== Healing ==
== Healing ==
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When making a melee weapon attack, a creature that doesn’t have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
When making a melee weapon attack, a creature that doesn’t have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.


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A ranged weapon attack automatically misses a target beyond the weapon’s normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
A ranged weapon attack automatically misses a target beyond the weapon’s normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
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Creatures and objects that are fully immersed in water have resistance to fire damage.
Creatures and objects that are fully immersed in water have resistance to fire damage.