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9 de setembro de 2023
Criou página com '* '''Grabbing'''. When hitting a target with this arrow, poisonous vines envelop your target. The creature hit takes an additional 1d6 poison damage, its speed is reduced by 10 feet, and whenever it uses its speed on its own turn, the target takes 2d6 slashing damage. Vines last for 1 minute or until you use this option again. The target or any creature within 5 feet of it can use its action to make an Athletics check, removing the vines on a success. Upon reaching 11th...'
−548
Criou página com 'The Runic Shot feature allows you to make choices at certain levels. All of the options below are considered magical effects. If an option requires a save or check, Runic Shot is DC 8 + your proficiency bonus + your Wisdom modifier.'
−107
Criou página com '===Annihilator=== When you reach 20th level, you have learned everything possible to favor you against your Favored Enemy. Your attacks against your Favored Enemies have advantage, your critical range is reduced by 1, and your weapon's damage die category is increased by one. Additionally, all damage dealt to a Favored Enemy is doubled.'
−140
Criou página com '===Light as the Wind=== At 17th level, your critical range is reduced by 1 and your walking speed increases by an amount equal to 5 feet multiplied by your Dexterity or Wisdom modifier (whichever is greater), provided you are not wearing medium, heavy armor or wielding a shield.'
−94
Criou página com '*'''Supernatural Dodge'''. When an attacker you can see hits you with an attack, you can use your reaction to take only half damage. *'''Evasion'''. You can nimbly dodge certain area effects, such as a hellish dragon's flaming breath or an ice storm spell. When you are targeted by an effect that requires a Dexterity saving throw to take half damage, you take no damage if it succeeds, and only half damage if it fails. *'''Stay against the Tide'''. When a hostile creature...'
−229
Criou página com '===Hunter's Superior Defense=== At 15th level, you gain one of the following features of your choice:'
−70
Criou página com '===Improved Hunting=== At 13th level, when fighting an enemy, you can use your hunting experience to be able to temporarily turn any creature into a favored enemy. When you deal damage to a target, you can use your bonus action to make that target a favored enemy for a number of rounds equal to your Wisdom modifier. You can use this feature a number of times equal to half your Proficiency bonus per full rest.'
−143
Criou página com '===Multiple Attacks=== At 11th level, you gain one of the following features of your choice:'
−225
Criou página com 'When you reach levels 14 and 17, you can choose a new technique. You cannot choose a technique more than once unless it says otherwise.'
−88
Criou página com '===Defensive Tactics=== At 7th level, you gain one of the following features of your choice:'
−257
Criou página com ':'''Multi Attack Defense'''. When a creature hits you with an attack, you gain a +4 bonus to your AC against all subsequent attacks from that creature for the rest of the turn. :'''Watcher Accuracy'''. If you are more than 20 feet from a Favored Enemy, you add double your Wisdom modifier to your damage rolls. :'''Will of Steel'''. You have advantage on saving throws against becoming Frightened or Charmed.'
−444
Criou página com '*'''Arcane Vision'''. You can see in dim light up to 60 feet as if you were in light, and in darkness as if you were in dim light. Penumbra has no disadvantage on your Perception checks, and you have advantage on Dexterity saving throws. *'''Runic Shooter'''. You have advantage on attack rolls, and your attacks deal an additional 1d8 runic damage. Once you use this feature, you must finish a full rest before using it again. *'''Runic Shield'''. You gain a +2 bonus to AC.'
−298
Criou página com '===Hunter's Prey=== At 1st level, you start to prioritize one type of threat, shaping the way you hunt. Choose one of the following options:'
−72
Criou página com '===Runic Adept=== Starting at 7th level, your runic energy intensifies and grants you the following effects:'
−180
Criou página com '===Runic Aegis=== At 13th level, you gain further benefits from your runic connection:'
−253
Criou página com '===Curved Shot=== At 9th level, you learn how to direct an errant arrow at a new target. When you make an arrow attack with Runic Shot and miss, you can use a bonus action and reroll the attack roll against a different target within 60 feet of the original target.'
−243
Criou página com '===Runic Impulse=== At 11th level, using your reserves of spell power, you amplify your abilities for a short time. You can use your bonus action to activate one of the effects below. This effect lasts for 1 minute and only one of the effects can be active at a time.'
−114
Criou página com '*'''Extra Attack'''. You can attack twice, instead of once, when you use the Attack action during your turn. The number of attacks increases to three when you reach Hunter level 13. *'''Runic Mentality'''. Your connection to the runes has a powerful effect on your mind. You gain resistance to psychic damage.'
−319
Criou página com '===Runic Acceleration=== Upon reaching 5th level, when you use a Runic Shot, your body absorbs some of the remaining runic energy, allowing you to make an additional attack as part of the same Attack action.'
−77
Criou página com '*'''Runic Whisper'''. You direct some rune energy to perform some supernatural feats. You gain proficiency with Arcana or Nature, if you already have proficiency you gain specialty. *'''Runic Bow'''. As an action, you can materialize your rune energy in the form of a short or longbow in an empty hand. Your Runic Bow has a +1 bonus on attack and damage rolls, and it deals incisive instead of piercing damage. Your Runic Bow disappears if it is more than 5 feet away from yo...'
−358
Criou página com '===Archer Runes=== At 3rd level, you learn to channel this runic influence through the following benefits:'
−261
Criou página com '====Spell Attribute==== Wisdom is your attribute for spellcasting, as your magic comes from your attunement with nature. You use your Wisdom whenever a spell refers to your spellcasting attribute. In addition, you use your Wisdom modifier when setting the saving throw DC for Hunter spells you cast and when you make an attack roll with a Hunter spell.'
−272
8 de setembro de 2023
Criou página com '====1st Level and Higher Spells Known==== At 3rd level, you learn three 1st-level spells of your choice from the spell lists you have access to.'
−145
sem sumário de edição
−1
Criou página com 'For example, if you wanted to cast the 1st-level spell ''fog cloud'' you would have to spend 2 mana points to cast it, but if you wanted to cast it as a higher-level spell instead of the 2 points, you must spend an amount of mana corresponding to the desired level, such as 3 to cast it as a 2nd-level spell or 5 to cast it at 3rd level.'
−107
Criou página com '====Mana==== The Spellcaster Hunter table shows the amount of Mana points you have available to cast your spells. To cast a spell, you must spend an amount of Mana points corresponding to the spell's level as explained in Chapter 10: Magic. You regain your Wisdom modifier in mana points when you complete a long rest and all your Mana points when you complete a full rest.'
−133
Criou página com '====Cantrip==== You know two cantrips of your choice from the spell lists you have access to. You learn additional cantrips from these lists of your choice at higher levels, as shown in the Known Cantrips column of the Hunter Caster table.'
−86
Criou página com 'You cannot use another Class's spell list to learn or replace a spell when you level up in that Class.'
−88
Criou página com '====Spell Lists==== You gain access to the Hunter spell list. Through certain Heritages, Enhancements, or even through apprenticeship, you can learn new Spell Mysteries, granting you additional spell lists.'
−105
Criou página com '===Spellcasting=== {| class="wikitable" style="text-align:center; vertical-align:middle; background-color:#F8F9FA; margin: auto auto 10px 10px; float:right;" |- style="font-weight:bold; text-align:left;" ! colspan="5" | Spellcasting Hunter |- style="font-weight:bold;" | Level | Known<br />Cantrips | Known<br />Spells | Mana<br />Points | style="background-color:#FFF;" | Maximum<br />Spell Level |- style="background-color:#d9d2e9;" | 1º | 2 | - | - | - |- | 2º | 2 | - |...'
−104
Criou página com '==Runic Archer's Enclave== The power of the Global Runes permeates all of Runeterra, yet some existential forms, living and otherwise, seem to have a greater connection to them. Rune Archers are creatures that receive an influence from a rune due to several factors, from guarding areas affected by the presence of runes, to even being born in a region with them.'
−215
Criou página com '===United Duo=== Starting at 17th level, you and your beast gain battle tactics with each other. While you are within 5 feet of each other and a creature attacks one of you, the other can use the reaction to add their proficiency bonus to the AC of whoever is being attacked. Additionally, if you are within 5 feet of your beast and use the Grapple action, you can add your beast's Strength modifier to the check. If you or your beast have the Immobilizer Enhancement, this t...'
−120
Criou página com '*You and your companion share a telepathic bond, being able to communicate regardless of distance, as long as you are in the same Realm of Existence. *You and your companion have resistance to all types of damage. *Whenever you take damage, your animal companion takes the same amount, and vice versa. This damage cannot be reduced by Spirit Link, and the damage does not trigger. *While in combat, you and your companion regain 1 Hit Die at the end of each of your respectiv...'
−204
Criou página com '===Take Down!=== Starting at 13th level, you can command your companion to fetch a target that is up to one size category larger than your companion or, if the target is heavy enough for your companion to carry.'
−85
Criou página com '===Bestial Hurricane Attack=== Starting at 11th level, your animal companion can use its action to make a melee attack against each creature of your choice within 5 feet of it, making a separate attack roll for each target.'
−174
Criou página com '===Beast's Iron Will=== Starting at 9th level, your animal companion has advantage on all saving throws as long as it can see you.'
−67
Criou página com '*'''Natural Armor'''. You and your companion gain a +1 bonus to AC while not wearing medium armor, heavy armor, or wielding a shield. *'''Beast of War'''. Your animal companion gains a +1 bonus on attack and damage rolls. *'''Savages'''. You gain a +2 bonus to attack rolls while fighting your animal companion. *'''Tenacity'''. You gain a +2 bonus to damage rolls with simple, martial, or natural weapons.'
−145
sem sumário de edição
−170
Criou página com 'You have an innate ability to communicate with animals that recognize you as a kindred spirit. Through gestures and sounds, you can communicate simple ideas to an animal, such as performing an action. You can read the beast's basic mood and intent, understanding its emotional state, whether it's affected by magic of any kind, its short-term needs (such as food or safety), and you can use an action (if necessary) to try to persuade him not to attack.'
−79
Criou página com 'You can't use this feature against a creature you've attacked in the last 10 minutes. Additionally, you speak the Sylvanlanguage.'
−386
Criou página com '=Enclave= In the jungles, there are hunters willing to protect nature or civilization from imminent dangers, but there are also those who just want the spoils of rare beasts.'
−261
Criou página com '*'''Communion with Nature'''. You use all your hunting experience to concentrate and analyze the terrain around you. If you are outdoors, you have a general understanding of the area within 3 miles of you. In caves or other enclosed spaces, the radius is limited to 300 feet. You do not have this knowledge in urban environments or dungeons. You can know up to 2 of the following information: **Type of land and bodies of water **Plants, minerals, animals and predominant peo...'
−256
Criou página com '==Trump== Starting at 14th level, you learn one Trump to use in combat. Each Edge uses an action, unless it says otherwise, some of them require a saving throw whose DC equals 8 + your proficiency bonus + your Wisdom modifier. You can use a number of Trumps equal to half your Wisdom modifier (minimum of 1) per long or full rest. Choose one of the following options:'
−148
Criou página com '==Mimetry== Starting at level 10, you can remain immobile for extended periods of time to prepare an ambush.'
−301
Criou página com '==Elusive Movement== Starting at 8th level, you can use the Dash action as a bonus action on each of your turns, and you no longer provoke attacks of opportunity when you leave a hostile creature's reach.'
−203
Criou página com ':'''Archery''' :Your focus on your skill with the bow is exceptional, you constantly find yourself practicing shots trying to hit one arrow with another. When using this style you receive the following benefits using bow and arrow: :* You gain half your proficiency bonus on attack rolls made with a simple or ranged martial weapon. :* When you shoot an arrow that doesn't hit the target, you can retrieve it later. :* You can make attacks of opportunity on eligible targets...'
−361
Criou página com '==Fighting Style== At 3rd level, you can adopt a specific fighting style as your specialty. If you can choose a new Fighting Style, you cannot choose the same style more than once. Choose one of the following options:'
−84
Criou página com 'Additionally, you can tune your senses to determine if any of your favorite enemies lurk nearby. By spending 1 uninterrupted minute in concentration (the same as when you are concentrating a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This trait reveals whether your favored enemies are present, their numbers, general direction, and the creatures' distance in miles from you. If there are multiple groups of your favored enem...'
−133
Criou página com 'If the target drops to 0 hit points before 1 hour, you can use a bonus action on your subsequent turn to mark a new target. You can take this action a number of times equal to your Wisdom modifier (minimum of 1) before taking a full rest.'
−99
Criou página com '==Primitive Consciousness== Starting at 2nd level, as a bonus action you choose a favored enemy that you can see within 90 feet of you, marking it as your prey. For the next hour, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Perception or Survival checks made to find it.'
−111