Anônimo

REMOVA OS ANÚNCIOS!

Apoiando através de https://apoia.se/arddhu a partir do tier de Apoiador, você pode navegar na wiki sem anúncios e ainda colabora com o projeto!

Bruto/en: mudanças entre as edições

De Runarcana Wiki
sem sumário de edição
Sem resumo de edição
Sem resumo de edição
 
(5 revisões intermediárias por 3 usuários não estão sendo mostradas)
Linha 1: Linha 1:
<languages/>
<languages/>
<languages/>
<div id="mp-banner" class="MainPageBG mp-bordered" style="float: center; text-align: center">
<div id="mp-banner" class="MainPageBG mp-bordered" style="float: center; text-align: center">
Linha 65: Linha 64:
| 3
| 3
| 1d4
| 1d4
| style="text-align:left;" | Battle Poses
| style="text-align:left;" | Wrath
|-
|-
| 4th
| 4th
Linha 90: Linha 89:
| 4
| 4
| 1d8
| 1d8
| style="text-align:left;" | Battle Pose, Enhancement
| style="text-align:left;" | Wrath, Enhancement
|- style="background-color:#d9d2e9;"
|- style="background-color:#d9d2e9;"
| 9th
| 9th
Linha 110: Linha 109:
| 5
| 5
| 1d10
| 1d10
| style="text-align:left;" | Battle Pose, Enhancement
| style="text-align:left;" | Wrath, Enhancement
|- style="background-color:#d9d2e9;"
|- style="background-color:#d9d2e9;"
| 13th
| 13th
Linha 125: Linha 124:
| 5
| 5
| 1d10
| 1d10
| style="text-align:left;" | Battle Pose, Lasting Rage
| style="text-align:left;" | Wrath, Lasting Rage
|-
|-
| 16th
| 16th
Linha 135: Linha 134:
| 6
| 6
| 2d6
| 2d6
| style="text-align:left;" | Battle Pose, Brutal Critical (4 scale)
| style="text-align:left;" |Wrath, Brutal Critical (4 scale)
|-
|-
| 18th
| 18th
Linha 209: Linha 208:
At 2nd level, you gain an uncanny sense of when things nearby are not as they should be, granting you an increased chance when avoiding danger. You have advantage on Dexterity saving throws against effects you can see, such as traps and spells. When you reach level 11, if you are not wearing heavy armor, attacks against you no longer have advantage. To receive these benefits you must not be Blind, Deaf or Incapacitated.
At 2nd level, you gain an uncanny sense of when things nearby are not as they should be, granting you an increased chance when avoiding danger. You have advantage on Dexterity saving throws against effects you can see, such as traps and spells. When you reach level 11, if you are not wearing heavy armor, attacks against you no longer have advantage. To receive these benefits you must not be Blind, Deaf or Incapacitated.


==Battle Poses==
==Wrath==
Upon reaching 3rd level, you manifest your essence through Battle Poses, inspired by the most diverse references of strength and power you have. Your muscles have been worked with a lot of love and dedication and for that they reward you. Choose one of the Battle Poses detailed at the end of this Class's description. You learn an additional Battle Pose when you reach levels 8, 12, 15, and 17. You can use a bonus action to use one of the chosen poses, unless the pose says otherwise. When you gain access to new Poses or upon reaching 20th level, you can also replace an already known Pose with another one.  
Upon reaching 3rd level, you manifest your essence through Wrath, which demonstrates the Brute's connection with the great natural forces. Choose one of the Wraths detailed in [[Iras/en|Chapter 5: Customization - Class Features - Wraths]]. You learn an additional Wrath when you reach levels 8, 12, 15, and 17.  


Using a Pose requires a lot of energy and concentration, you can perform these Pose a number of times equal to your Constitution modifier (minimum of 1) per long or full rest. Some of your Poses require your target to make a saving throw to resist their effects. The saving throw's DC is calculated as follows:
Using a Wrath requires a lot of energy and connection with your Rage, Wraths that have an Execution can be used through the action described in this characteristic, consuming one use of Wrath. You have a number of Wrath uses equal to your Constitution modifier (minimum of 1) per long or full rest. When you gain access to new Wraths or upon reaching 20th level, you can also replace one Wrath you already know with another.


<div style='text-align: center;'>'''''Battle Pose DC''''' = 8 + your proficiency bonus + your Strength modifier</div>
Some of your Wraths require your target to make a saving throw to resist their effects. The save CD is calculated as follows:
 
<div style='text-align: center;'>'''''Wrath DC''''' = 8 + your proficiency bonus + your Strength modifier</div>


==Enhancement==
==Enhancement==
Linha 235: Linha 236:


==Indomitable Strength==
==Indomitable Strength==
Starting at 18th level, if your Strength check result is less than your Strength score, you can use that score in place of the check result.  
Starting at 18th level, if your Strength check result is less than your Strength score, you can use that score in place of the check result.


=Animas=
=Animas=
Linha 460: Linha 461:
At level 18, your body has become so attuned to your runic power that is can cast a spell like muscle memory. Choose a concentration spell from the Brute's spell list, for you it loses the need for concentration.  
At level 18, your body has become so attuned to your runic power that is can cast a spell like muscle memory. Choose a concentration spell from the Brute's spell list, for you it loses the need for concentration.  


<div class="mw-translate-fuzzy">
Additionally, you can use an action while in Rage to carve a rune into your body that, for 1 minute, grants you resistance to magical damage. You can use this feature a number of times equal to half your Constitution modifier (minimum of 1) per full rest.
Additionally, you can use an action while in Rage to carve a rune into your body that, for 1 minute, grants you resistance to magical damage. You can use this feature a number of times equal to half your Constitution modifier (minimum of 1) per long rest.
</div>


===Rune Volatility===
===Rune Volatility===
Linha 504: Linha 503:


Additionally, your Strength score increases by 4. Your maximum for this attribute is now 24.
Additionally, your Strength score increases by 4. Your maximum for this attribute is now 24.
=Battle Poses=
The Brute is a primordial manifestation of the fury of nature and the elements, an unstoppable force that manifests with its rage the grace of life or the imminence of death. Through the Battle Poses, he expresses, in his bizarre adventures, an essence of tempestuous fury or his volcanic wrath. But make no mistake, the Brute not only represents the elements out of control, but also the very destruction caused by it.
===Brute Battle Poses===
* Aborb Impact
* Barrage of Strikes
* Unstopable Brutality
* Feral Connection
* Predator's Nose
* Spinning Strike
* Nefarious Strikes
* Growing Wrath
* Quick Movement
* Imposing Muscles
* Trading Blows
===Berserker Battle Poses===
* Blood Armor
* Deep Slash
* Shield of Fury
* Frenzy
* Battle Fury
* Full Resistance
* Pack Tactics
* Take by Storm
===Runescarred Battle Poses===
* Runic Adrenaline
* Clot Mana
* Strengthen the Mind
* Protection of the Elements
* Spiritual Resistance
* Rune of Reintegration
* Rune of Domination
* Zephyr's Touch
===Fighter Battle Poses===
* Bodyslam
* Excessive Strength
* GNAAAR!
* Stylish Throwing
* Brutal Hand
* Skull Smasher
* Serve and Dunk
* Pack Tactics
==Battle Poses in Alphabetic Order==
Below are all the Battle Poses in alphabetical order, whether generic from Brute or from its Subclasses.
===Absorve Impact===
''Prerequisites: Level 15 and Constitution 15 or higher''
Your body has a resistance beyond the ordinary. When targeted by an attack, you can use your reaction to temporarily increase your AC until the start of your next turn. When you do so, you gain a bonus equal to half your Constitution modifier to your AC. If the creature that attacked you can't exceed your AC, you can move 15 feet toward the creature, and if it comes within your attack range, you can make a melee attack against the creature.
===Runic Adrenaline===
''Prerequisites: Runicscarred and Constitution 15 or higher''
You learn to use fractions of your magical energy to boost your body, temporarily gaining a jolt of energy. Whenever you use a cantrip that deals damage, you can make an additional melee attack that turn.  You may also spend 2 hit points in addition to the point spent to use the cantrip to maximize the cantrip's damage. Upon reaching 5th level, this additional cost becomes 3 hit points, at 11th level it becomes 4, and at 17th it becomes 5, reflecting how potent the converted life energy is.
This Battle Pose is always active, consuming 1 use of your Poses.
===Blood Armor===
''Prerequisites: Berserker, level 8 and Constitution 17 or higher''
The issue with pinning me down is that I'll get back up again. Once per combat, when in a Rage and at less than half your hit point maximum, you gain your proficiency bonus multiplied by twice your Constitution modifier in temporary hit points that last for 1 minute.
This Battle Pose is always active, consuming 1 use of your Poses.
===Barrage of Strikes===
''Prerequisites: Level 12 and Strength and Constitution 15 or higher''
Ora, ora, ora, ora, oraaaaa! As an Attack action, you can make a chain of up to 3 consecutive melee attacks on a creature within range of your unarmed strike or your weapon, each attack after the first has -5 to your attack roll and your damage rolls cumulatively. You must make a single attack roll against the creature, and if you hit it, you must make a Constitution saving throw. On a failure, the creature receives an additional effect related to the type of damage taken:
*'''Bludgeoning'''. The target is Stunned for the next minute, and can repeat the saving throw at the start of each of its turns to end this effect.
*'''Slashing'''. Your attacks have a -3 penalty instead of -5, and the target has -25 feet of walking speed for the next minute. The target can repeat the saving throw at the start of each of its turns to end this effect.
*'''Piercing'''. The target is Bleeding, taking 2d6 damage per turn.
===Unstopable Brutality===
''Prerequisites: Level 17 and Constitution 20 or higher''
No one should mess with your mind or limit your body, those who try should get their punishment. You can use a bonus action or reaction when targeted by an attack, spell, rune, or sutra to become immune to all conditions until the end of your next turn (except Exhausted, Invisible, Bleeding or Silenced). At the end of the duration, you gain 1 level of Exhaustion.
===Clot Mana===
''Prerequisites: Runescarred and level 8''
Finding the right lines, at the correct depth. When using this Pose, your next spell has its Mana and Life cost halved (minimum of 1).
===Feral Connection===
''Prerequisites: Wisdom 13 or higher and proficiency with the Animal Handling skill''
Your journey into understanding animal spirits grants you the ability to communicate and connect with animals. You gain the ability to cast the feral sense spell through a ritual, as described in Chapter 10. Additionally, you are always under the effect of the speak with animals spell, which cannot be countered by spells such as dispel magic or antimagic field.
This Battle Pose is always active, consuming 1 use of your Poses.
===Deep Slash===
''Prerequisites: Berserker, level 8 and Strength 15 or greater''
A cut so deep it can sever the soul. While using this Pose, your next attack with a melee weapon that deals slashing damage will leave the target Bleeding, dealing 2 dice of your weapon damage as damage per turn.
===Bodyslam===
''Prerequisite: Fighter''
Sometimes the greatest weapon is yourself in a raw, crude and harshly applied way. When using this Pose, you must move up to half your walking speed, and if there is a creature at the end of your movement, it must make a Dexterity saving throw. On a failure, the creature takes your unarmed strike damage + 1d6 multiplied by your proficiency bonus as extra damage and is knocked prone.
===Shield of Fury===
''Prerequisites: Berserker and Constitution 17 or higher''
Sometimes the best protection is the pure essence of anger. When using this Pose, you gain resistance to all simple damage for the next minute.
===Predator's Nose==
''Prerequisites: Level 8 and Wisdom 15 or higher''
You can run, but you can't hide. You gain proficiency in Survival, if you already have proficiency, you gain specialty. Additionally, when traveling at a fast pace, you take no penalties to your Passive Perception, and you can move stealthily when traveling at a normal pace.
This Battle Pose is always active, consuming 1 use of your Poses.
===Excessive Strength===
''Prerequisites: Fighter and Strength 15 or greater''
Here comes the punchline! You make a strike in front of you, condensing the air into a 15-foot cone, each creature in that area must make a Strength saving throw. On a failure, the affected creature takes 4d6 + your unarmed strike damage + your Brute level
as bludgeoning damage, or half as much on a success. Upon reaching 10th Brute level, this damage becomes smashing.
===Strengthen the Mind===
''Prerequisites: Runicscarred and Wisdom 13 or higher''
What sound does an iceberg make when breaking underwater? You have resistance to spiritual damage.
This Battle Pose is always active, consuming 1 use of your Poses.
===Frenzy===
''Prerequisite: Berserker''
MORE... BEATING! You can go into a frenzy when in Rage. If you wish, while in a Rage, you can use a bonus action to make a single melee weapon attack on each of your turns. At the end of the Rage duration, you suffer one level of Exhaustion.
This Battle Pose is always active, consuming 1 use of your Poses.
===Battle Fury===
''Prerequisite: Berserker''
You gain a charge of Battle Fury for each attack you land, up to a maximum of 5. Each charge lowers your crit range by one, until you reach a natural 15. When you deal a critical hit with the modified critical range, you add 1d6 multiplied by half your proficiency bonus to damage, and the counter resets. If 1 turn goes by without hitting an attack, the counter resets.
This Battle Pose is always active, consuming 1 use of your Poses.
===GNAAAR!===
''Prerequisites: Fighter, level 17 and Strength 20 or greater''
DEMAAAAGLIAAAA! You can push hostile creatures that are adjacent to you, you can push a maximum of creatures whose weights add up to no more than your Push, Drag, or Lift ability (see Chapter 7: Using Each Attribute). A pushed creature must make a Strength saving throw, on a failure it is pushed up to 15 feet in a direction of your choice, is knocked prone, and takes the damage of your unarmed strike. If the target hit collides with a wall, tree, or something solid, it must make a Constitution saving throw; if it hits another creature, it must make a Dexterity saving throw. On a failure, an affected creature is Incapacitated until the end of your next turn and takes 2d8 bludgeoning damage.
===Spinning Strike===
''Prerequisite: Dexterity 13 or greater''
In the art of war, believe me, I'm the best in town, I do everything that kills and I even strike upside down... When using this Pose, you rotate your melee weapon until the start of your next turn, each creature that is within your weapon's range or that enters it must make a Dexterity saving throw. On a failure, the creature takes your weapon's damage as normal, or half as much damage on a successful one. At the end of this duration, your next attack has disadvantage.
While swinging your weapon in this way, you cannot take actions or reactions.
===Nefarious Strikes===
''Prerequisites: Level 12 and Constitution 15 or higher''
Finally, some fun! When using an Attack action with a melee weapon or an unarmed strike, you can make an additional attack with a melee weapon or an unarmed strike.
This Battle Pose is always active, consuming 1 use of your Poses.
===Growing Wrath===
''Prerequisites: Level 15 and Constitution 17 or higher''
The more enraged and hurt you are, the more dangerous your blows become. When you make an attack with a melee weapon, you deal additional damage equal to 1/4 of your missing health. In addition, you heal 1/4 of the additional damage dealt in hit points (minimum of 1).
This Battle Pose is always active, consuming 1 use of your Poses.
===Stylish Throwing===
''Prerequisites: Fighter and Strength 15 or greater''
Yeet! You can use an Attack action to knock a huge boulder out of the ground, or any other heavy object, by throwing it in a line 30 feet from you, stopping at the first target you hit. It must make a Dexterity saving throw, taking 4d8 + your Brute level of bludgeoning damage on a failure, additionally, if the creature is up to one size category larger than him, it is also prone. On a success, the projectile continues to travel the line until it hits a target that fails the save or reaches its range limit, whichever comes first.
===Brutal Hand===
''Prerequisites: Fighter, level 8 and Strength 15 or greater''
IT'S ANVIL TIME! When choosing this Pose, you must choose one of the following options:
*'''Pulverize'''. To use this option, you must have a Strength of 17 or greater instead of 15. You make an unarmed strike on the ground at your feet, each creature on the ground within 5 feet of you must make a Dexterity saving throw. On a failure, the creature takes 1d6 bludgeoning damage and is Incapacitated at 0 foot speed for the next minute, and can repeat the saving throw at the start of each of its turns to end this effect. Additionally, this area becomes difficult terrain.
*'''Power Fist'''. You make an unarmed strike against a single target, it must make a Dexterity saving throw. On a failure, the target takes an additional 3d6 damage and is Incapacitated with 0 foot speed for the next minute, and can repeat the saving throw at the start of each of its turns to end this effect.
*'''Flounce'''. You make an unarmed strike in a line within your attack range, creatures in that line must make a Strength saving throw. On a failed save, the target takes 2d6 extra damage and is Incapacitated at 0 foot speed for the next minute, and can repeat the saving throw at the start of each of its turns to end this effect.
===Quick Movement===
Can't touch this. Your speed is increased by 15 feet while you are not wearing heavy armor. Additionally, you do not provoke attacks of opportunity.
This Battle Pose is always active, consuming 1 use of your Poses.
===Imposing Muscles===
''Prerequisite: Strength 15 or greater''
You can strike fear into your enemies' hearts by showing all your muscles. Each hostile creature that can see you must make a Wisdom saving throw. On a failure, the creature is Frightened by you for the next minute and has disadvantage on checks to resist or escape your Grapple. A creature that fails this saving throw can repeat it at the start of each of its turns to end this effect. On a success, the creature has advantage on its next saving throws to resist this Pose for the next 24 hours.
===Protection of the Elements===
''Prerequisites: Runescarred and Constitution 13 or higher''
Sky, earth and sea, grant me your protection. You have advantage on saving throws to resist cold, heat, or extreme altitude.
This Battle Pose is always active, consuming 1 use of your Poses.
===Skull Smasher===
''Prerequisites: Fighter and Strength 13 or greater''
I'm going to beat this idiot with this other idiot. When using this Pose, you must Graple a target that is within your reach, if you succeed, you hit it, dealing your unarmed strike damage + 2d6 extra damage. Alternatively, you can attempt to Grapple two targets within range to bump their heads; on a success, those creatures must make a Constitution saving throw. On a failure, they take damage from your unarmed strike + 2d6 extra damage and are Stunned until the end of your next turn.
===Spiritual Resistance===
''Prerequisites: Runescarred, level 17 and Constitution 19 or higher''
The protection of rock and flame. When using this Pose, you gain resistance to all elemental and spiritual damage for the next minute.
===Full Resistance===
''Prerequisites: Berserker, level 17 and Constitution 19 or higher''
'Tis but a scratch. When using this Pose, you gain resistance to all physical and elemental damage for the next minute.
===Rune of Reintegration===
''Prerequisites: Runescarred, level 12 and Wisdom 15 or higher''
By my deeds, the runes strengthen my body. While using this Pose, your next single target spell that deals damage heals hit points equal to the damage dealt.
===Rune of Domination===
''Prerequisites: Runescarred and Constitution 15 or higher''
When dealing damage with a melee attack, you can take this pose and cast a spell that has a cast time of 1 action that deals damage against the same target.
This Battle Pose is always active, consuming 1 use of your Poses.
===Serve and Dunk===
''Prerequisites: Fighter and Strength 17 or greater''
I'm undisputed. When using this Pose, you move 15 feet towards a target, if it is adjacent to it you must perform a Grapple on it. On a success, you leap with the target, moving 10 feet in the direction you moved earlier, dealing 2d6 bludgeoning damage multiplied by your Strength modifier (minimum of 1). At the end of this movement, the target must make a Constitution saving throw, on a failure it is Incapacitated until the end of your next turn.
If there are creatures within 5 feet of the end of this leap, they must make a Dexterity saving throw. On a failed save, they take 2d6 bludgeoning damage. You cannot leap with a target if it exceeds your Push, Drag, or Lift capacity (see Chapter 7: Using Each Attribute).
===Pack Tactics===
''Prerequisites: Berserker or Fighter and Wisdom 15 or higher''
If you make the enemy bleed, you show your allies that it is possible to harm them. Your allies have advantage on melee attack rolls made against any hostile creature within 5 feet of you.
This Battle Pose is always active, consuming 1 use of your Poses.
===Take by Storm===
''Prerequisites: Berserker and level 12''
What's yours is mine and what's mine is mine. While using this Pose, your next melee weapon attack regains hit points equal to half the damage dealt.
===Zephyr's Touch===
''Prerequisites: Runescarred and Wisdom 13 or higher''
May the furies of the wind heed my call. You can use your bonus action to cast the ''gust of wind'' spell without expending mana or health. When casting this spell this way, creatures in the line have disadvantage on the saving throw and, on a failure, after being pushed, are knocked prone.
===Trading Blows===
''Prerequisites: Charisma 11 or higher''
If I wanted your opinion, I'd beat it out of you. When using this Pose, each hostile creature within 30 feet of you that can see or hear you must make a Wisdom saving throw. On a failed save, the creature has disadvantage to attacking creatures other than you for the next minute, and it must make a Wisdom saving throw each time it tries to move into a space that is more than 30 feet from you, being unable to move into that space on a failure, however, if successful, this Pose does not restrict the target's movement this turn. The Pose ends prematurely on a creature if you end your turn more than 30 feet from it.