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Criou página com 'You learn to use fractions of your magical energy to boost your body, temporarily gaining a jolt of energy. Whenever you use a cantrip that deals damage, you can make an additional melee attack that turn. You may also spend 2 hit points in addition to the point spent to use the cantrip to maximize the cantrip's damage. Upon reaching 5th level, this additional cost becomes 3 hit points, at 11th level it becomes 4, and at 17th it becomes 5, reflecting how potent the conve...'
(Criou página com '===Runic Adrenaline=== ''Prerequisites: Runicscarred and Constitution 15 or higher''')
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(Criou página com 'You learn to use fractions of your magical energy to boost your body, temporarily gaining a jolt of energy. Whenever you use a cantrip that deals damage, you can make an additional melee attack that turn. You may also spend 2 hit points in addition to the point spent to use the cantrip to maximize the cantrip's damage. Upon reaching 5th level, this additional cost becomes 3 hit points, at 11th level it becomes 4, and at 17th it becomes 5, reflecting how potent the conve...')
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''Prerequisites: Runicscarred and Constitution 15 or higher''
''Prerequisites: Runicscarred and Constitution 15 or higher''


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You learn to use fractions of your magical energy to boost your body, temporarily gaining a jolt of energy. Whenever you use a cantrip that deals damage, you can make an additional melee attack that turn. You may also spend 2 hit points in addition to the point spent to use the cantrip to maximize the cantrip's damage. Upon reaching 5th level, this additional cost becomes 3 hit points, at 11th level it becomes 4, and at 17th it becomes 5, reflecting how potent the converted life energy is.
Você aprende a utilizar frações de sua energia mágica para impulsionar seu corpo, ganhando temporariamente uma descarga de energia. Sempre que você utilizar um truque que cause dano, você pode realizar um ataque corpo a corpo adicional nesse turno. Você também pode gastar 2 pontos de vida, além do ponto gasto para usar o truque, para maximizar o dano do truque. Ao alcançar o 5º nível, esse custo adicional se torna 3 pontos de vida, no 11º nível passa a ser 4 e no 17º passa a ser 5, refletindo o quão potente é a energia vital convertida.
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