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(Criou página com 'To cast a spell, you direct your life energy into the related scar to make it work, reducing your hit points by an amount equal to the spell's level, being reduced by 1 hit point for cantrips, these hit points cannot be healed by magical means. The marking replaces any verbal, somatic, and material components of the spell, however, if a cost is indicated for a material component or if it is consumed, a character must have that specific component before he can cast the sp...') |
(Criou página com 'When casting a spell, this damage taken manifests itself through bleeding, excruciating pain, magical energy emanating from the scar, among other possible narrative effects. You can't cast a spell without this directing of life energy.') |
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To cast a spell, you direct your life energy into the related scar to make it work, reducing your hit points by an amount equal to the spell's level, being reduced by 1 hit point for cantrips, these hit points cannot be healed by magical means. The marking replaces any verbal, somatic, and material components of the spell, however, if a cost is indicated for a material component or if it is consumed, a character must have that specific component before he can cast the spell. | To cast a spell, you direct your life energy into the related scar to make it work, reducing your hit points by an amount equal to the spell's level, being reduced by 1 hit point for cantrips, these hit points cannot be healed by magical means. The marking replaces any verbal, somatic, and material components of the spell, however, if a cost is indicated for a material component or if it is consumed, a character must have that specific component before he can cast the spell. | ||
When casting a spell, this damage taken manifests itself through bleeding, excruciating pain, magical energy emanating from the scar, among other possible narrative effects. You can't cast a spell without this directing of life energy. | |||
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