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A character needs 4 liters of water per day, or 8 liters per day if the weather is hot. A character who drinks only half that much water must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion at the end of the day. A character with access to even less water automatically suffers one level of exhaustion at the end of the day. | A character needs 4 liters of water per day, or 8 liters per day if the weather is hot. A character who drinks only half that much water must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion at the end of the day. A character with access to even less water automatically suffers one level of exhaustion at the end of the day. | ||
If the character already has one or more levels of exhaustion, the character takes two levels in either case. | |||
== Social Interaction == | |||
An adventure is always guided by 3 main pillars, Combat, Exploration, and Social Interaction, all essentially important for the development of the story that the GM and the players are creating together | |||
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