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(Criou página com 'If the character already has one or more levels of exhaustion, the character takes two levels in either case. == Social Interaction ==')
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A character needs 4 liters of water per day, or 8 liters per day if the weather is hot. A character who drinks only half that much water must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion at the end of the day. A character with access to even less water automatically suffers one level of exhaustion at the end of the day.
A character needs 4 liters of water per day, or 8 liters per day if the weather is hot. A character who drinks only half that much water must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion at the end of the day. A character with access to even less water automatically suffers one level of exhaustion at the end of the day.


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If the character already has one or more levels of exhaustion, the character takes two levels in either case.
Se o personagem já tem um ou mais níveis de exaustão, ele recebe dois níveis em ambos os casos.
 
== Interação Social ==
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== Social Interaction ==
Uma aventura sempre é pautada em 3 pilares principais, Combate, Exploração e Interação social, todos essencialmente importantes para o desenvolvimento da história que o Mestre e os Jogadores estão criando juntos.
 
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An adventure is always guided by 3 main pillars, Combat, Exploration, and Social Interaction, all essentially important for the development of the story that the GM and the players are creating together


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