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(Criou página com 'The following rules determine how far a character or creature can move in a minute, an hour, or a day.') |
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Sometimes it’s important, though, to know how long it takes to get from one spot to another, whether the answer is in days, hours, or minutes. The rules for determining travel time depend on two factors: the speed and travel pace of the creatures moving and the terrain they’re moving over. | Sometimes it’s important, though, to know how long it takes to get from one spot to another, whether the answer is in days, hours, or minutes. The rules for determining travel time depend on two factors: the speed and travel pace of the creatures moving and the terrain they’re moving over. | ||
=Speed= | |||
Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round. This number assumes short bursts of energetic movement in the midst of a life-threatening situation. | |||
The following rules determine how far a character or creature can move in a minute, an hour, or a day. | |||
=== Speed Bonus === | |||
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Many skills in Runarcana are able to grant you a bonus in your speed, from Origins traits to Runes. | |||
However, some of these skills overlap with each other. If you have a heritage, class, or enhancement that passively increases your speed (that is, without having to use an action, bonus action, or reaction), only the biggest bonus keeps up. | |||
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