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(Criou página com 'An awakened item receives additional benefits of the master's choice, a +1 sword can become a +2 sword while blessed, while armor that grants resistance to fire damage can grant an immunity to fire damage while equipped instead.')
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==Sacred Calling==
==Sacred Calling==
Not all acolytes act the same regarding their faith. Some seek to study spirituality by knowing and deepening it, while others propagate their faith through miracles and works, some dedicate themselves to protecting the faith, fighting when necessary. Upon reaching 2nd level in this class, you must choose between:
Not all acolytes act the same regarding their faith. Some seek to study spirituality by knowing and deepening it, while others propagate their faith through miracles and works, some dedicate themselves to protecting the faith, fighting when necessary. Upon reaching 2nd level in this class, you must choose between:
* '''''Protector.''''' You are dedicated to protecting the word. You gain Proficiency with Martial Weapons and Heavy Armor. You can use your Effluvium to imbue your body with your faith by spending an Effluvium, for a number of rounds equal to your proficiency bonus, your weapon attacks deal your base Pulse dice in additional force damage.
* '''''Protector.''''' You are dedicated to protecting the word. You gain Proficiency with Martial Weapons and Heavy Armor. You can use your Liturgy to imbue your body with your faith by spending an Liturgy, for a number of rounds equal to your proficiency bonus, your weapon attacks deal your base Pulse dice in additional force damage.
* '''''Studious.''''' You dedicate yourself to studying the word. You gain proficiency with two skills of your choice from: Arcana, History, Nature, Persuasion and Religion. When you make a check for those skill, you gain a bonus equal to your Wisdom modifier. You can use your Effluvium to cast an unprepared spell with its mana cost reduced by 1, or reduce the mana cost of an already prepared spell by an amount equal to half your proficiency bonus (the cost cannot be reduced to less than 1). You can do this for a number of rounds equal to the base Pulse dice per use of Effluvium.
* '''''Studious.''''' You dedicate yourself to studying the word. You gain proficiency with two skills of your choice from: Arcana, History, Nature, Persuasion and Religion. When you make a check for those skill, you gain a bonus equal to your Wisdom modifier. You can use your Liturgy to cast an unprepared spell with its mana cost reduced by 1, or reduce the mana cost of an already prepared spell by an amount equal to half your proficiency bonus (the cost cannot be reduced to less than 1). You can do this for a number of rounds equal to the base Pulse dice per use of Liturgy.
* '''''Worker.''''' You are dedicated to spreading the word. You gain one cantrip of one Spiritual Mystery of your choice, and you gain one additional use of your effluvium per Long Rest. You can use your effluvium to imbue your magic with your faith, spending an effluvium, for a number of rounds equal to your proficiency bonus, your spell attacks deal your base Pulse dice in additional force damage.
* '''''Worker.''''' You are dedicated to spreading the word. You gain one cantrip of one Spiritual Mystery of your choice, and you gain one additional use of your Liturgy per Long Rest. You can use your Liturgy to imbue your magic with your faith, spending an Liturgy, for a number of rounds equal to your proficiency bonus, your spell attacks deal your base Pulse dice in additional force damage.
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===Liturgy: Preserve Life===
===Liturgy: Preserve Life===
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At the 20th level, your intervention requests work automatically, without the need for a dice roll.
At the 20th level, your intervention requests work automatically, without the need for a dice roll.


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=Rites=
=Rites=
The Rites are concentrations of similar models of relationship with the spiritual, such as the Forge Rite, common in Freljord, where skilled warsmiths exchange knowledge among themselves, besides their experiences in channeling the effluvium referring to that Rite. It would be correct to say that the Rites are religious structures, however, most of them do not have a defined hierarchy or even a great priest, but even that is not a rule followed to the letter.
The Rites are concentrations of similar models of relationship with the spiritual, such as the Forge Rite, common in Freljord, where skilled warsmiths exchange knowledge among themselves, besides their experiences in channeling the liturgies referring to that Rite. It would be correct to say that the Rites are religious structures, however, most of them do not have a defined hierarchy or even a great priest, but even that is not a rule followed to the letter.
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==Spiritual Rite==
==Spiritual Rite==
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Additionally, you are able to control undead that were not summoned by you. When you use your Liturgy: Shepherd of Souls, all undead that have a CR equal to that of the Summon Undead table within 60 feet of you obey all of your commands for the next minute. If they are already controlled by another creature, you must make a check with your Spellcasting Attribute opposed by the Spellcasting Attribute of the creature controlling the undead, if it fails, you take control of the undead. If the creature doesn't have a Spellcasting Attribute, it must use its Wisdom modifier.
Additionally, you are able to control undead that were not summoned by you. When you use your Liturgy: Shepherd of Souls, all undead that have a CR equal to that of the Summon Undead table within 60 feet of you obey all of your commands for the next minute. If they are already controlled by another creature, you must make a check with your Spellcasting Attribute opposed by the Spellcasting Attribute of the creature controlling the undead, if it fails, you take control of the undead. If the creature doesn't have a Spellcasting Attribute, it must use its Wisdom modifier.


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===Last Rites===
===Last Rites===
Starting at level 6, the tool to eternal rest is in your hands. You can use a bonus action to fill a weapon in your hand with necrotic energy and when you do, for a number of rounds equal to your proficiency bonus, your attacks with that weapon deal an adittional 2d8 necrotic damage. You can do this a number of times equal to your Wisdom modifier per full rest. If the target is reduced to 0 hit points with this attack, its soul must make a saving throw with DC equal to your spell DC, if it fails, it returns as an undead more similar to its living form with its CR within that of your Effluvium: Shepherd of Souls. You can use this feature a number of times equal to your Wisdom modifier before taking a full rest.
Starting at level 6, the tool to eternal rest is in your hands. You can use a bonus action to fill a weapon in your hand with necrotic energy and when you do, for a number of rounds equal to your proficiency bonus, your attacks with that weapon deal an adittional 2d8 necrotic damage. You can do this a number of times equal to your Wisdom modifier per full rest. If the target is reduced to 0 hit points with this attack, its soul must make a saving throw with DC equal to your spell DC, if it fails, it returns as an undead more similar to its living form with its CR within that of your Liturgy: Shepherd of Souls. You can use this feature a number of times equal to your Wisdom modifier before taking a full rest.
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The damage from this feature increases by 1d8 upon reaching 10th level (3d8), 14th level (4d8), and 18th level (5d8).
The damage from this feature increases by 1d8 upon reaching 10th level (3d8), 14th level (4d8), and 18th level (5d8).