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The damage from this feature is increased by 1d6 when you reach the 16th level (5d6) and the 20th level (6d6). Additionaly, at the 16th level, a creature that fails the saving throw is affected by Feebleness while Burning. | The damage from this feature is increased by 1d6 when you reach the 16th level (5d6) and the 20th level (6d6). Additionaly, at the 16th level, a creature that fails the saving throw is affected by Feebleness while Burning. | ||
===Blessing of the Forge God=== | ===Blessing of the Forge God=== | ||
At | At level 14, you learn to awaken a magical weapon or armor, causing them to become enhanced versions of their former selves. When using your Blessing of the Forge feature, you can, once per long rest, perform a 1-hour ritual and spend 100 gp on materials to awaken a weapon or armor, amplifying its existing powers in a limited way. A creature must attune to the item in order to use all of its properties and while the item is under the effect of the blessing, it takes on a different aspect than the original, something more refined or seemingly more powerful. | ||
An awakened item receives additional benefits of the master's choice, a +1 sword can become a +2 sword while blessed, while armor that grants resistance to fire damage can grant an immunity to fire damage while equipped instead. | |||
Each item can only have one blessing, and you can have a maximum number of blessed items equal to your Proficiency bonus. As a bonus action, you can remove the blessing from an item you have blessed, even if it is far from you or even in another Realm of Existence. | |||
===Disciple of Fire=== | ===Disciple of Fire=== | ||
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Nature is not limited to fauna, but expands through flora and even subtle reality, reaching even the spiritual essence of rocks. The Nature Rite is focused on healing the earth and the plants, using the soil itself as the greatest device to manifest natural liturgies when needed. Where there is corruption in the land, an Acolyte of Nature will seek to restore harmony, demonstrating that even flowers have their thorns. | |||
Nature is not limited to fauna, but expands through flora and even subtle reality, reaching even the spiritual essence of rocks. The Nature Rite is focused on healing the earth and the plants, using the soil itself as the greatest device to manifest natural | |||
===Additional Proficiency=== | ===Additional Proficiency=== | ||
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Additionaly, you gain access to the spell list of the Mystery of Flora. | Additionaly, you gain access to the spell list of the Mystery of Flora. | ||
===Liturgy: Nature's Aid=== | |||
== | At the 2nd level, you can use your Liturgy to summon a creature to your aid. As an action, you summon a stone or vine elemental, at your choice, to a point you can see within 30 feet of you. This creature's CR is equal to half of your Acolyte level (minimum 2). This elemental acts at the end of your turn, acting on its own to help you as best it can. The elemental disappears after 1 hour or after dropping to 0 hit points. | ||
At the 2nd level, you can use your | |||
===Mahogany Touch=== | ===Mahogany Touch=== |
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