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Starting from the 6th level, your healing power leaves a protective trail. Whenever you restore hit point of an ally, any value that exceeds their maximum hit points becomes temporary hit points that last 10 minutes or until they are spent. | Starting from the 6th level, your healing power leaves a protective trail. Whenever you restore hit point of an ally, any value that exceeds their maximum hit points becomes temporary hit points that last 10 minutes or until they are spent. | ||
===Blessed Healer=== | ===Blessed Healer=== | ||
At the 8th level, your healing power can reach even the deepest illness. When you restore hit points from a creature you can choose to also remove a condition, disease or poison that is affecting them. You can use this feature a number of times equal to your Wisdom modifier (minimum 1) per full rest. | At the 8th level, your healing power can reach even the deepest illness. When you restore hit points from a creature you can choose to also remove a condition, disease or poison that is affecting them. You can use this feature a number of times equal to your Wisdom modifier (minimum 1) per full rest. | ||
Additionaly, you gain access to the spell list of the Mystery of Crystal. | Additionaly, you gain access to the spell list of the Mystery of Crystal. |
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