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Criou página com 'A character who has the Energy characteristic can use it to interact with a techmaturgical device using the Technology skill. A Technology roll DC = 10 + Invention Level is required if the character does not have the Invention's techmaturgical line and is interacting with it for the first time. On a success, he can normally use the Invention with his energy, not needing to make the same roll again with this equipment. On a failure, energy is expended but the Invention re...'
(Criou página com '===Organisms with Energy=== Although Energy is more easily directed through cells, Cores and reactors, some organisms are able to use it naturally, managing to interact with technological inventions. Some characteristics of Class, Origin, Heritage, Enhancements, Runes and Runessences, among others, can provide energy points for a character.')
(Criou página com 'A character who has the Energy characteristic can use it to interact with a techmaturgical device using the Technology skill. A Technology roll DC = 10 + Invention Level is required if the character does not have the Invention's techmaturgical line and is interacting with it for the first time. On a success, he can normally use the Invention with his energy, not needing to make the same roll again with this equipment. On a failure, energy is expended but the Invention re...')
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Although Energy is more easily directed through cells, Cores and reactors, some organisms are able to use it naturally, managing to interact with technological inventions. Some characteristics of Class, Origin, Heritage, Enhancements, Runes and Runessences, among others, can provide energy points for a character.
Although Energy is more easily directed through cells, Cores and reactors, some organisms are able to use it naturally, managing to interact with technological inventions. Some characteristics of Class, Origin, Heritage, Enhancements, Runes and Runessences, among others, can provide energy points for a character.


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A character who has the Energy characteristic can use it to interact with a techmaturgical device using the Technology skill. A Technology roll DC = 10 + Invention Level is required if the character does not have the Invention's techmaturgical line and is interacting with it for the first time. On a success, he can normally use the Invention with his energy, not needing to make the same roll again with this equipment. On a failure, energy is expended but the Invention receives no energy.
Um personagem que possua a característica Energia pode utilizá-la para interagir com um dispositivo tecmatúrgico utilizando a perícia Tecnologia. Uma jogada de Tecnologia CD = 10 + Nível do Invento é necessária caso o personagem não tenha a linha tecmatúrgica do Invento e esteja interagindo com ele pela primeira vez. Em um sucesso, ele pode utilizar normalmente o invento com sua energia, não precisando fazer novamente a mesma jogada com esse equipamento. Em uma falha, a energia é gasta mas o Invento não recebe energia.
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On a critical failure, the effects can range from breaking the invention to catastrophic failures such as its explosion, among others relating to the technological line of the invention in question.  
Em uma falha crítica, os efeitos podem ser desde quebrar o invento, passando por falhas catastróficas como a explosão do mesmo, entre outros referentes à linha tecmatúrgica do invento em questão.
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If the character using his own Energy has knowledge of the Invention's techmaturgical line, the move is not necessary, and he can normally use his Energy capacity to activate the invention. Some creatures may be able to interact with technological inventions naturally.
Caso o personagem utilizando sua própria Energia tenha conhecimento da linha tecmatúrgica do Invento, a jogada não é necessária, podendo utilizar normalmente sua capacidade de Energia para ativar o invento. Algumas criaturas podem ser capazes de interagir com inventos tecmatúrgicos de forma natural.
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