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Histórico da página
23 de janeiro de 2024
Criou página com 'The procedure for recharging a core through magic requires magical knowledge (whether arcane or divine) and that the person doing the recharging is skilled in a mystery (or spell) that resonates with the core's style.'
−69
sem sumário de edição
−218
Criou página com 'A DC 15 (or 19 + the amount of energy in the core) Arcana roll is required to perform this, the duration of the procedure varies according to the amount of mana that will be directed to the Core, requiring 5 minutes for each point of mana that is converted into energy.'
−88
Criou página com 'Similar to casting a spell, mana is directed through the Mystery to the Core, transferring 1 point of mana to it, which converts into 1 point of energy every 5 minutes.'
−78
Criou página com '===Recharging a Core=== What makes a core more valuable than a cell is its ability to recharge its energy, being able to undergo techmaturgical, alchemical or even magical processes that recharge its ability to activate inventions. The procedure for recharging a core through magic requires magical knowledge (whether arcane or divine) and that the person doing the recharging is skilled in a mystery (or spell) that resonates with the core's style.'
+120
Criou página com 'A character who has the Energy characteristic can use it to interact with a techmaturgical device using the Technology skill. A Technology roll DC = 10 + Invention Level is required if the character does not have the Invention's techmaturgical line and is interacting with it for the first time. On a success, he can normally use the Invention with his energy, not needing to make the same roll again with this equipment. On a failure, energy is expended but the Invention re...'
−261
Criou página com '===Organisms with Energy=== Although Energy is more easily directed through cells, Cores and reactors, some organisms are able to use it naturally, managing to interact with technological inventions. Some characteristics of Class, Origin, Heritage, Enhancements, Runes and Runessences, among others, can provide energy points for a character.'
−246
Criou página com '==Energy Sources== There are three basic types of energy source for Techmaturgy, Cells, Cores and Reactors: Cells are cheaper to produce but have the disadvantage of being disposable and cannot be used again after their energy has been consumed; Cores are more expensive to produce, but their energy can be recharged later through some Techmaturgical procedures or even the use of engines; Reactors are the most expensive type of energy source due to their autonomous nature...'
−105
Criou página com 'Some objects, instead of having energy, are capable of converting different forms of energy into an energy compatible with the invention, or even are capable of channeling energy from energy matrices of one style to another, allowing there to be different ways of powering a techmaturgical item.'
−185
Criou página com '=Energy= As incredible and magical as they may be, Inventions made with Techmaturgy need at least one source of energy so that they can function and perform their functions. Each techmaturgical style has its own bases of energy matrices, which can range from chemical reactions boosted by magical and alchemical reactions, or even the extraction of light energy from some substances.'
−206
Criou página com 'The rules for the Construct origin include an extrapolation that applies to all the examples mentioned above, with the necessary changes and adaptations that can be made in a conversation between master and player during character creation, enabling different narrative possibilities.'
−84
Criou página com 'The reason why they are different from the Antroplantae is mainly the fact that they do not have an organic activity, any component of organic nature that may be part of this amalgam is in a state of stasis, not suffering a deterioration action, but also not having a regenerative organic activity.'
−181
Criou página com 'The constructs, on the other hand, can originate from the most diverse types of materials, from metals and metallic alloys, to a combination of organic materials such as wood and leather, and even rocks or parts of living beings. Not limited to just one type of material as, in many cases, they are made of combinations.'
−79
Criou página com 'While the Antroplantae may indeed originate in a similar way to a construct, the main difference that governs them is their living and organic nature, which is the same as that of trees and plants, being in constant growth and undergoing biological processes.'
−149
Criou página com 'As an unstable line, crystal technology expresses another part of Targon's techmaturgical expression, not limited to gems, but the same as the main catalysts of these energies. It is common for rocks, stones and ores to have remnants of celestial energy, which makes them unpredictable when used for techmaturgy but still completely usable.'
−130
Criou página com 'This exclusive relationship between the two cities, which share the same geography, ends up being expressed in a major way with Hextech in Piltover and Chemtech in Zaun. Even so, in Piltover it is not uncommon for techmaturges of the most diverse levels of training to use and study other techmaturgical lines in addition to these two.'
−279
Criou página com 'Techmaturges are experts in using the potential of apparently mundane components, giving them new functions and often managing to produce wonderful inventions with the most diverse uses, with a special notoriety for those with a military function.'
−171
Criou página com '==Piltover and Zaun== The “Twin” cities are the jewel of techmaturgy and the mecca of techmaturges, especially Piltover for having its Faculty of Techmaturgy that generated the main inventors and propagators of techmaturgy.'
−111
Criou página com 'The Azakana techmaturgical line can also be found there, especially with people linked to the Black Rose, but not limited to them. Finally, chemtech managed to find its way into Noxus, especially during the Noxian invasion, when it became a widespread school.'
−419
Criou página com 'In this realm where magic is not well regarded, one would imagine that techmaturgy does not exist, however it is possible to find a few techmaturges who operate on the edge of the region's anti-magic fear or, often, under the aegis of a powerful family.'
−82
Criou página com 'Even so, being a vast kingdom, in some places there are people who experiment with the azakana technology line, using fragments of dead azakanas, parts of animals contaminated by the azakana energy, or even processes that imbue the azakana energy into something.'
−1
Criou página com '==Freljorð== In the icy kingdom of Freljord, experimentation with True Ice was even common in the distant past, with the secrets of this techmaturgy having been lost or kept secret. Simply using True Ice is impossible in the hands of those who are not Iceborn, and with the technique for creating True Ice being unknown, although stable, it is an extremely unlikely line.'
−404
Criou página com 'Still, the most common thing is for techmaturgy in Demacia to manifest itself through more discreet inventions that seek to distance themselves as much as possible from what may be visually similar to magical effects.'
−600
Criou página com '=Tecmaturgical Expressions= As previously stated, each region has its own techmaturgical lines, they are generated around the resources that are found in that region, this means that the inventions of each region have an aesthetic similarity, arising precisely from the use of the elements of a techmaturgical line.'
−78
Criou página com 'During the evolution of a techmaturge, he may come to know other techmaturgical lines and use them in a creative way, combining different concepts and paradigms to produce even more impressive inventions, often creating a style signature completely different from any other.'
−268
Criou página com '= The Techmaturge = Just as techmaturgy exists throughout Runeterra, the same goes for its practitioners, a techmaturge is first and foremost a visionary, capable of understanding the principle of how things work through an understanding that is almost transcendental in its practicality. Where a mundane individual sees the huge eye of a fish to be thrown in the trash, or at most devoured, a techmaturge sees a rich electrolytic liquid capable of activating an energy cell,...'
−96
Criou página com 'All the techmaturgical lines presented here are intended as an available collection so that techmaturgical products are possible in any region, even so, some of them may be extremely rare and even have their processes unknown, even though a stable techmaturgical line is considerable.'
−102
Criou página com 'By default, the master can veto certain techmaturgical lines, either because they are in a certain moment in time or even because of the cut they make of the lines actually available within their world construction.'
−163
Criou página com '*Targon ** '''Stable'''. Celestial ** '''Unstable'''. Crystal |}'
−132
Criou página com '*Piltover and Zaun ** '''Stable'''. Hextech ** '''Unstable'''. Chemtech'
−178
Criou página com '*Ixtal ** '''Stable'''. Axiom ** '''Unstable'''. Flora'
−65
Criou página com '*Freljord ** '''Stable'''. True Ice ** '''Unstable'''. Dark Ice | style="width: 30%;vertical-align:top;"|'
−136
Criou página com '* Demacia ** '''Stable'''. Petricite ** '''Unstable'''. Azakana'
−62
Criou página com '{| style="width: 100%; " | style="width: 35%;vertical-align:top;"| * Bilgewater ** '''Stable'''. Buhru Magic ** '''Unstable'''. Marine Implants'
−74
Criou página com 'Techmaturgy originally appears in each region through the observation and experimentation of available magical resources, so resources that exist in one region can often be completely absent in another. Still, it is not uncommon for there to be resources common to more than one region and for exchanges to take place between practitioners.'
−294
sem sumário de edição
Criou página com 'In Runeterra there are several sources and manifestations of magic, with the use of each of these sources forming a techmaturgical line. The use of hextech is the best known way, but it is not the only one, with each magical manifestation producing results that can be used across a techmaturgical line to reproduce these magical effects.'
−93
Criou página com 'Magic is the use of magical energy sources, whether linked to other realms, such as the spiritual or celestial, or even to energies that permeate the physical universe, called elemental energy. Magic permeates all existences in Runeterra, with many creatures being able to use it naturally, but not all creatures have this ability. Techmaturgy, in turn, is a technology that uses magic as a principle. While magic requires a natural talent to be used, meaning that those who...'
−177
Criou página com 'Technology is a set of skills, methods, processes or techniques that produce a result that solves a problem or produces an effect. These results produce a body of knowledge that can be reproduced, studied and even taught. It is common to confuse Technology itself with the application of some technology, especially because each technology is based on a principle, such as mechanics, electrical, among others. When using technology linked to a certain principle, the results...'
−114
Criou página com 'Although the meaning of Techmaturgy is usually simplified as “the union of magic and technology”, this simplification is not accurate, since magic itself is already a form of technology.'
−67
Criou página com 'The Techmaturgy'
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