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List of Rituals

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Revisão de 23h25min de 29 de outubro de 2024 por MizuhiroUkato (discussão | contribs) (Criou página com 'Some creatures create an extremely strong bond with a place, either to protect it or for some special meaning. This powerful ritual causes a creature that has bonded with the place to return to life if it dies there, through the force exerted during the ritual.')

This article complies with version 0.94 of Runarcana RPG

Below are some rituals along with the information to be able to conjure them.

List of Rituals by level

Level 1

Mystical Contact

Level 1 - Arcana, Nature, Religion

Rebound: 3 - An unfavorable entity manifests itself, which can cause harm to the ritualist
Language: -
Components: Ritual, component resonant with the entity, both are consumed by the ritual

Through the Ritual of Mystical Contact, it is possible for a ritualist to come into contact with a spiritual, celestial, infernal or mystical entity, seeking a pact with this powerful entity to serve as an acting force in its favor in the physical world.

This Ritual is performed in a magic circle, with incense burning in a triangle drawn just in front of the ritualist. If successful, the contacted entity manifests itself in the smoke of the incense. This success guarantees contact with the Entity, but does not guarantee the pact that must be made with the entity. *The Brood Mystic and Mystic of Pact Runessences can be obtained through this ritual. When this happens, a creature's Runic essence can be modified, with its first rune becoming the Pact Rune in question. If the Ritual is performed with creatures with access to more Runes, they can be modified at the discretion of the contacted entity (controlled by the GM).

Crystallize Mana

Level 1 - Arcana

Rebound: 3 - The crystal explodes, dealing 2d4 force damage to a creature within 20 feet. A Dexterity saving throw DC 15 halves the damage.
Language: Ancient Ionian
Components: Ritual and Crystal, both consumed by the ritual

The Crystallize Mana Ritual allows you to transform a simple crystal into a Mana Crystal by absorbing mana from the environment.

The Ritual is performed on an altar with the crystal inside a magic circle with candles around it and incense being burned. If successful, at the end of the Ritual, a Common Crystal transforms into a Level 1 Common Mana Crystal, being able to store 2 Mana points in it for up to 2 days.

Level 2

Elemental Weapon Dance

Level 2 - Arcana, Nature, Religion

Rebound: 5 - Weapons involved in the ritual disintegrate if they are not magical
Language: Ancient Ionian
Components: 20 GP/hour + elemental stone, both are consumed by the ritual

The Elemental Dance of Weapons Ritual imbues up to 10 weapons with a powerful elemental manifestation that lasts for 24 hours.

The ritual is performed in a 10-foot-radius circle with the elemental stone at the center, while the casters stand around the ritual channeling magic through mantras and meditation. Each hour of the ritual, incense must be burned and the components sprinkled on the weapons. At the end of the ritual, if it was successful, the elemental stone emanates energy characteristic of the element, shattering into a light layer of dust that is directed at the ritual weapons, granting them the Elemental Fury trait for 24 hours. Once the ritual's effect ends, these weapons cannot be the target of rituals for 7 days.

Elemental Fury: A weapon imbued with this property now deals an additional 3d8 elemental damage of the channeled elemental type on attacks. On a critical hit, they deal double the elemental damage.

Level 3

Align Mana

Level 3 - Arcana, Nature, Religion

Rebound: 10 - Region drops one level for 12 hours
Language: Ionian or Shuriman or Icathian
Components: A 100 GP bronze brazier. Ritual, Herbs, Incense, Crystals totaling 100 GP

This Ritual allows you to align mana in a certain region, causing it to increase by one category (except in a region with zero mana) through a realignment of mana in that location.

A circle is drawn around a brazier that must be fed for the 8-hour duration of the ritual while chanting is done. The brazier burns herbs, incense, and even crystals, while it is possible to more harmoniously align the mana of the location. On a success, a 5 km circle around the central point has its Magic Zone increased by one category for up to 48 hours while the brazier burns 5 GP of herbs/hour.

At the end of the ritual, the mana of the location returns to its original form. If the Ritual is performed 5 times in less than 15 days, the region's mana category is permanently increased by 1.

Level 4

Spiritual Sun

Level 4 - Arcana, Nature, Religion

Rebound: 20 - The crystal explodes, dealing 8d4 radiant damage to creatures within 150 feet. A Constitution saving throw DC 18 halves the damage.
Language: Shuriman
Duration: 6 hours for 4 days
Components: Ritual, 200 GP bluish crystal, aromatic herbs

The Ritual of the Spiritual Sun creates a fragile and fleeting crystal that lasts for 24 hours before losing its power. This crystal can be crushed with the hands, releasing a sphere of blue spiritual energy that floats in the sky emitting a bright blue light emitting the Blue Sun effect.

Using a magic circle, with a ritual that begins two hours before the sun is at its highest point, the chants are made while aromatic herbs are burned in a brazier for 6 hours. The ritual must be performed for 3 days in a row so that at the end it produces the Blue Sun crystal.

Blue Sun: An immaterial sphere emanating blue light begins to form, rising towards the sky until it reaches 200 meters or stops at the ceiling, this takes two rounds to happen. When the sphere reaches the maximum height of 200 meters it begins to grow until it reaches 20m in diameter and enters into reaction, becoming as bright as the sun, but emanating blue light over an area of ​​1500 feet.

Infernal or vastinate creatures that are in this light take 3d6 true damage per turn, only complete coverage of solid materials over 30cm prevents the damage. It is possible to redirect the light with mirrors to reach creatures that hide.

The sun burns for 8 uninterrupted hours, and creatures that take a long rest in its light gain the benefit of a full rest.

Level 5

Rebirth Area

“Level 5 - Arcana, Nature, Religion”

Rebound: 100 - All components are consumed and the creature cannot perform this ritual for 1 year.
Language: Ionian
Components: Ritual, 200 GP metal urn

Some creatures create an extremely strong bond with a place, either to protect it or for some special meaning. This powerful ritual causes a creature that has bonded with the place to return to life if it dies there, through the force exerted during the ritual.

O Ritual é executado durante 21 dias, por 8 horas. A cada hora de execução, são consumidos 10 PO em ervas e incensos, vinculando até 4 participantes do Ritual à Região. No centro do ritual a urna recebe um frasco contendo o sangue de cada um dos vinculado e em um sucesso, a área é definida com um raio de 200 Km centralizado na urna. Caso algo aconteça com a urna, o ritual pode ser quebrado e o ritualista vinculado sente isso de forma clara. Uma criatura vinculada que se afaste dessa área por mais de 10 dias, perde o vínculo.

Pelo próximo ano, o ritualista vinculado que morra nessa região, ressuscitará em até 7 dias (com base no nível de magia da região) caso tenha alguma parte de seu corpo ainda existente na região. A criatura se torna um Ressurgido Meio Azakana ou Meio Kanmei a critério do mestre, com base nas motivações do ritualista. Da primeira vez que o ritualista é ressuscitado, é feita a mudança de 1 Herança, representando o que foi perdido na ressurreição.

Nível 6

In Gloria Mori*

Nível 6 - Arcanismo

Rebote: 60 - A criatura volta à vida de forma enlouquecida.
Língua: Noxiano antigo
Componentes: 10.000 PO/ dia, Corpo, Sangue*

In Gloria Mori é um ritual com fundamentação necromante e hemomante, feito para trazer de volta à vida uma criatura que tenha falecido há muito tempo. O Ritual requer que ao menos uma parte que tenha pertencido ao corpo da criatura que se deseja trazer de volta esteja presente. Adicionalmente, é necessário o peso da criatura em sangue caso a criatura tenha o corpo completo. Caso um cadáver seja apenas parcial, mais sangue é necessário. A cada dia de ritual os componentes são consumidos e uma parte do sangue é absorvida pelo corpo que é posicionado em um altar de pedra com diversos círculos necromânticos ao seu redor. Ao término do ritual, a fórmula se desfaz em uma fina poeira preta e uma violenta onda mágica se choca com o corpo quebrando o altar no processo e trazendo a criatura de volta à vida com dois pontos de loucura permanente. Ela possui as mesmas características que tinha em vida

*Esse ritual foi utilizado por LeBlanc, Swain e Vladimir para trazer de volta o colosso Sion. Foi utilizado um catalisador conhecido como “Forja das Almas” que concedeu 20 sucessos o Ritual e reduziu a ND em 2.