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Revisão de 21h23min de 7 de setembro de 2023 por Arddhu (discussão | contribs) (Criou página com '*'''Amplified Casting'''. When casting a spell that has personal range, you can spend 5 Arcana points to cast it on yourself and up to 4 creatures you can see within 30 feet of you. *'''Arcane Celerity'''. When you hit a creature with a spell with a casting time of one action, you can use your reaction to cast a spell that uses a bonus action. You can do this a number of times equal to your Intelligence modifier per full rest. *'''Arcane Protection'''. When targeted by a...')
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  • Amplified Casting. When casting a spell that has personal range, you can spend 5 Arcana points to cast it on yourself and up to 4 creatures you can see within 30 feet of you.
  • Arcane Celerity. When you hit a creature with a spell with a casting time of one action, you can use your reaction to cast a spell that uses a bonus action. You can do this a number of times equal to your Intelligence modifier per full rest.
  • Arcane Protection. When targeted by an attack, you can use your reaction to activate a mana shield around you. This shield grants you temporary hit points equal to your Arcane level multiplied by your Intelligence modifier. You can do this a number of times equal to half your Intelligence modifier per full rest.
  • Magic Penetration. You are able to manipulate your magic so that it weakens your targets. When you hit a creature, you can spend 4 Arcana points to make the creature hit gain vulnerability to one type of damage your spell deals. This vulnerability persists until the end of your next turn. You can do this a number of times equal to half your Intelligence modifier per full rest.
  • Post-shock. You can overload the casting of a single-target spell by spending a number of Mana points of your choice. When doing so, creatures within 15 feet of the hit target must make a Constitution saving throw DC equal to your spell save DC. On a failed save, they take 1d6 damage for every 2 additional Mana you spent.
  • Mana Manipulation. You can change the damage type of a spell you cast by spending an amount of Arcana points equal to the spell's level. You can only change to damage of the same type, for example, if the spell deals simple elemental damage, you can only change to another simple elemental damage. You cannot switch any spell's damage to disruptive damage this way.
  • Privileged Mind. You can maintain concentration on two spells at the same time, however, you spend 5 Arcana points to cast the second spell. Additionally, you must spend 1 Mana point for each turn you spend concentrating on these two spells. You can do this a number of times equal to half your Intelligence modifier per full rest.
  • Mana Strengthening. When you cast a spell that deals damage to a creature under the effect of another spell, you deal additional damage equal to your Arcane level.