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(Criou página com '==Assassin Cabal== You focused your training on the macabre art of death. Those who devote themselves to this Cabal are diverse: hired killers, bounty hunters and even priests specially trained in exterminating the enemies of their deities. Subterfuge, poison, and disguises help you eliminate your opponents with deadly efficiency.') |
(Criou página com '===Peek=== Upon reaching 7th level, you learn more effective ways to ambush your target. Choose one of the following options:') Etiquetas: Edição móvel Edição feita através do site móvel |
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When you choose this Cabal at 1st level, you gain proficiency with the Artist Craft - Makeup Artist and the Apothecary Craft. Furthermore, this Cabal specializes in the use of Assassin Weapons, which are daggers, small chakrans, darts, short swords and katars, which have demonstrated greater performance in assassinations throughout the ages. | When you choose this Cabal at 1st level, you gain proficiency with the Artist Craft - Makeup Artist and the Apothecary Craft. Furthermore, this Cabal specializes in the use of Assassin Weapons, which are daggers, small chakrans, darts, short swords and katars, which have demonstrated greater performance in assassinations throughout the ages. | ||
===Blade Edge=== | |||
Starting at 3rd level, you have access to some specific abilities that reflect your training. Choose one of the following options: | |||
:'''Dagger Cyclone'''. Your normal and maximum throw distance with Assassin Weapons increases by 10 feet. Additionally, you can use your action to make a melee attack roll on a target, on a hit you make a spinning attack. Each creature in range of your weapon must make a DC 8 Dexterity saving throw + your proficiency bonus + your Dexterity modifier. A creature takes damage from your attack on a failed save, or half as much damage on a successful one. The target hit by the melee attack is not affected by the spin attack. | |||
:''' | :'''Poison Edge'''. You can use your bonus action to apply poison to your Assassin Weapons. Additionally, you gain expertise with the Apothecary Craft, and when creating or extracting a type of poison, you can create a number of doses equal to your Intelligence modifier (minimum of 1) at no additional cost. | ||
:''' | :'''Blade Threshold'''. When you make an attack against a creature using Assassin Weapons, it gains 1 Wound mark, when you reach 3 marks, your next attack against that creature has the damage of your weapon maximized. When this happens, the counter resets and the creature must make a DC 8 Constitution saving throw + your proficiency bonus + your Intelligence modifier. On a failed save, the creature becomes Bleeding, taking 1d6 damage at the start of each of its own turns. | ||
:''' | |||
===Uncanny Dodge=== | |||
At level 5, when a hostile creature you can see hits you with an attack, you can use your reaction to halve the damage taken. | |||
===Peek=== | |||
Upon reaching 7th level, you learn more effective ways to ambush your target. Choose one of the following options: | |||
*'''Vitriolic Signature'''. You have a predilection for a specific poison, knowing improved ways to use it and expand its potential. When you receive this characteristic, you choose a specific poison, when you use that poison the DC of your save increases by half your proficiency bonus, the duration time on your Assassin Weapon increases to 2 minutes and the damage dealt adds your attack modifier. Intelligence. Additionally, upon reaching levels 11, 15 and 19 you can choose a new poison and change an already chosen poison. | |||
*''' | *'''Invisibility'''. As a bonus action, you gain the effects of the invisibility spell at the start of your next turn. While Invisible in this way, your walking speed increases by 10 feet. You can use this feature a number of times equal to your Intelligence modifier (minimum of 1) per full rest. | ||
*''' | *'''Shunpo'''. As a bonus action, you can teleport within 5 feet of a target or a thrown Assassin Weapon that you can see within 30 feet of you. You can use this feature a number of times equal to your Intelligence modifier (minimum of 1) per full rest. When you teleport in this manner and reduce a creature to 0 hit points during this round, you can use this feature again until the end of your next turn without expending a use of this ability. Additionally, if you have the Dagger Cyclone skill, you can use your reaction to perform the spinning attack described in the skill. | ||
*'''Shunpo'''. | |||
===Silently Deadly=== | |||
At 9th level, you have trained to make almost no noise while stalking your targets. You gain advantage on Stealth checks that involve sound and cannot be detected by creatures that have seismic sense while in stealth. Additionally, you gain 60 feet of darkvision, if you already have darkvision it increases by 30 feet. | |||
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