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(Criou página com ''''Craft''': Enchanter 1<br/> '''DC''': 13<br/> '''Components''': Crystal, Components, and Craft Set<br/> '''Cost''': *<br/>') |
(Criou página com 'The Power formula enhances a weapon, giving it a magical improvement for combat. <div style="text-indent: 30px;">To enchant an item with this property, the enchanter studies the weapon to find an Uncommon component that resonates with that weapon. A weapon that receives this enchantment gains +1 to both damage and attack rolls.</div> '''Natural 20'''. Refer to the Magical Weapons I table. |- |') Etiquetas: Edição móvel Edição feita através do site móvel |
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Writing a scroll requires the spellcaster to be familiar with the magic they want to write, have it prepared every working day, and consume half of the mana required to cast the spell (minimum of 1) per working day, and any necessary material components for casting the spell are expended during this process. | Writing a scroll requires the spellcaster to be familiar with the magic they want to write, have it prepared every working day, and consume half of the mana required to cast the spell (minimum of 1) per working day, and any necessary material components for casting the spell are expended during this process. | ||
<div style="text-indent: 30px;">The cost and time required for each spell level are described in the "Creating Scrolls" table. A spell can be written on a scroll using higher-level slots, in which case the cost and time are based on the level at which the spell is being written.</div> | <div style="text-indent: 30px;">The cost and time required for each spell level are described in the "Creating Scrolls" table. A spell can be written on a scroll using higher-level slots, in which case the cost and time are based on the level at which the spell is being written.</div> | ||
'''Natural 20'''. The mana cost is reduced by 1 point per week, and the final cost is reduced by 25%. | '''''Natural 20'''''. The mana cost is reduced by 1 point per week, and the final cost is reduced by 25%. | ||
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===Magically | ===Magically Infuse - I to VI=== | ||
'''Craft''': Enchanter *<br/> | '''Craft''': Enchanter *<br/> | ||
'''DC''': *<br/> | '''DC''': *<br/> | ||
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<div style="text-indent: 30px;">An enchanter can use a Mana Crystal by redirecting the crystal's mana to themselves. For each Mana point, the enchanter must concentrate and be in contact with the crystal. In a Standard Crystal, every 5 minutes, 1 point of mana is transferred from the Crystal to the enchanter, and an enchanter is unable to channel mana beyond their capacity.</div> | <div style="text-indent: 30px;">An enchanter can use a Mana Crystal by redirecting the crystal's mana to themselves. For each Mana point, the enchanter must concentrate and be in contact with the crystal. In a Standard Crystal, every 5 minutes, 1 point of mana is transferred from the Crystal to the enchanter, and an enchanter is unable to channel mana beyond their capacity.</div> | ||
<div style="text-indent: 30px;">The quality of a crystal can affect the channeling speed and determine when it begins to dissipate mana.</div> | <div style="text-indent: 30px;">The quality of a crystal can affect the channeling speed and determine when it begins to dissipate mana.</div> | ||
'''20 natural'''. The ritual time is halved. | '''''20 natural'''''. The ritual time is halved. | ||
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{| class="wikitable" style="font-weight:bold; text-align:center; margin: 20px auto;background-color:#F8F9FA;" | {| class="wikitable" style="font-weight:bold; text-align:center; margin: 20px auto;background-color:#F8F9FA;" | ||
|- style="background-color:#B4A7D6;" | |- style="background-color:#B4A7D6;" | ||
! colspan="4" | | ! colspan="4" | Crystal Quality | ||
|- | |- | ||
| | | Rarity | ||
| | | Value Multiplier | ||
| | | Channeling Multiplier | ||
| | | Retention | ||
|- style="background-color:#B4A7D6;" | |- style="background-color:#B4A7D6;" | ||
| | | Common | ||
| 1x | | 1x | ||
| 1x | | 1x | ||
| 3 | | 3 days | ||
|- | |- | ||
| | | Uncommon | ||
| 1.5x | | 1.5x | ||
| 1 | | 1.5x | ||
| 1 | | 1 week | ||
|- style="background-color:#B4A7D6;" | |- style="background-color:#B4A7D6;" | ||
| | | Rare | ||
| 3x | | 3x | ||
| 2x | | 2x | ||
| 15 | | 15 days | ||
|- | |- | ||
| | | Very Rare | ||
| 5x | | 5x | ||
| 5x | | 5x | ||
| 1 | | 1 month | ||
|- style="font-style:italic; font-weight:normal; background-color:#B4A7D6;" | |- style="font-style:italic; font-weight:normal; background-color:#B4A7D6;" | ||
| colspan="4" | | | colspan="4" | Retention is how long the Crystal can hold mana before it begins to dissipate it naturally. For each time value listed in this column, the Crystal dissipates 1 point of mana. | ||
|} | |} | ||
|- | |- | ||
| | | | ||
===Automatic Armor=== | |||
=== | |||
'''Craft''': Enchanter 1<br/> | |||
''' | '''DC''': 13<br/> | ||
''' | '''Components''': Metal, Common Resonant Ingredient, and Craft Set<br/> | ||
''' | '''Value''': 75 GP<br/> | ||
''' | |||
This enchantment allows armor to be donned or doffed in just one turn after its user attunes to it. | |||
<div style="text-indent: 30px;">By using an action, you activate the armor enchantment, either donning or removing it. When not worn, its size is smaller than usual, as if its pieces self-arrange efficiently.</div> | |||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. When not in use, the armor's weight is reduced by 50%. | ||
'''''20 | |||
|} | |} | ||
{| class="organiza_trad" | {| class="organiza_trad" | ||
|- | |- | ||
! | ! | ||
== | ==Level 2== | ||
|- | |- | ||
| | | | ||
===Enchanted Strike=== | |||
=== | |||
'''Craft''': Enchanter 2<br/> | |||
''' | '''DC''': 15<br/> | ||
''' | '''Components''': Weapon, Uncommon Resonant Ingredient, and Craft Set<br/> | ||
''' | '''Value''': 100 GP<br/> | ||
''' | |||
The Enchanted Strike formula causes a non-magical weapon to deal damage of the same type but in a magical way. | |||
<div style="text-indent: 30px;">To enchant an item with this property, the enchanter studies the weapon to find an Uncommon component that resonates with that weapon. An enchanted weapon now deals damage of the same type but magically: bludgeoning becomes crushing, slashing becomes lacerating, and piercing becomes incisive.</div> | |||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. Refer to the "General Masterpieces" table. | ||
'''20 | |||
|} | |} | ||
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|- | |- | ||
! | ! | ||
== | ==Level 3== | ||
|- | |- | ||
| | | | ||
===Power I=== | |||
'''Craft''': Enchanter 3<br/> | |||
''' | '''DC''': 15<br/> | ||
''' | '''Components''': Weapon, Uncommon Resonant Ingredient, and Craft Set<br/> | ||
''' | '''Value''': 150 GP <br/> | ||
''' | |||
The Power formula enhances a weapon, giving it a magical improvement for combat. | |||
<div style="text-indent: 30px;">To enchant an item with this property, the enchanter studies the weapon to find an Uncommon component that resonates with that weapon. A weapon that receives this enchantment gains +1 to both damage and attack rolls.</div> | |||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. Refer to the Magical Weapons I table. | ||
'''''20 | |||
|- | |- | ||
| | | | ||
===Protection I=== | |||
'''Craft''': Enchanter 3<br/> | |||
''' | '''DC''': 13<br/> | ||
''' | '''Components''': Uncommon Resonant Ingredient, Armor (or Shield), and Craft Set<br/> | ||
''' | '''Value''': 150 GP <br/> | ||
''' | |||
The Protection I formula enhances armor or a shield, giving it a magical improvement to increase its protection. | |||
<div style="text-indent: 30px;">To enchant an item with this property, the enchanter studies the armor or shield to find an Uncommon component that resonates with that item. Armor receiving this enchantment gains +1 to its AC and DR 1/true, while a shield gains +1 to its AC.</div> | |||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. Refer to the Magical Armor I table. | ||
'''''20 | |||
|} | |} | ||
{| class="organiza_trad" | {| class="organiza_trad" | ||
|- | |- | ||
! | ! | ||
== | ==Level 4== | ||
|- | |- | ||
| | | | ||
===Power II=== | |||
'''Craft''': Enchanter 4<br/> | |||
''' | '''DC''': 19<br/> | ||
''' | '''Components''': Weapon, Rare Resonant Ingredient, and Craft Set<br/> | ||
''' | '''Value''': 750 GP<br/> | ||
''' | |||
The Power II formula enhances a weapon, granting it an even more powerful magical improvement, making it exceptionally potent. | |||
<div style="text-indent: 30px;">To enchant an item with this property, the enchanter studies the weapon to find a Rare component that resonates with that weapon. A weapon receiving this enchantment gains +2 to both damage and attack rolls.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">When applying the Power II enchantment to a weapon already enchanted with Power I, the original enchantment's value is deducted from the enchantment value.</div> | ||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. Refer to the Magical Weapons I table. | ||
'''''20 | |||
|- | |- | ||
| | | | ||
===Protection II=== | |||
'''Craft''': Enchanter 4<br/> | |||
''' | '''DC''': 19<br/> | ||
''' | '''Components''': Rare Resonant Ingredient, Armor (or Shield), and Craft Set<br/> | ||
''' | '''Value''': 750 GP<br/> | ||
''' | |||
The Protection II formula enhances armor or a shield, granting it a more powerful magical improvement, further increasing its defensive capabilities. | |||
<div style="text-indent: 30px;">To enchant an item with this property, the enchanter studies the armor or shield to find a Rare component that resonates with that item. Armor receiving this enchantment gains +2 to its AC and DR 2/true, while a shield gains +2 to its AC.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">When applying the Protection II enchantment to armor or a shield already enchanted with Protection I, the original enchantment's value is deducted from the enchantment value.</div> | ||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. Refer to the Magical Armor I table. | ||
'''''20 | |||
|} | |} | ||
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|- | |- | ||
! | ! | ||
== | ==Level 5== | ||
|- | |- | ||
| | | | ||
===Power III=== | |||
'''Craft''': Enchanter 5<br/> | |||
''' | '''DC''': 22<br/> | ||
''' | '''Components''': Weapon, Rare Resonant Ingredient, and Craft Set<br/> | ||
''' | '''Value''': 5,000 GP<br/> | ||
''' | |||
The Power III formula enhances a weapon, granting it an exceptional magical improvement, making it extremely powerful. | |||
<div style="text-indent: 30px;">To enchant an item with this property, the enchanter studies the weapon to find a Very Rare component that resonates with that weapon. A weapon receiving this enchantment gains +3 to both damage and attack rolls.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">When applying the Power III enchantment to a weapon already enchanted with Power I or II, the original enchantment's value is deducted from the enchantment value.</div> | ||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. Refer to the Magical Weapons I table. | ||
'''''20 | |||
|- | |- | ||
| | | | ||
===Protection III=== | |||
'''Craft''': Enchanter 5<br/> | |||
''' | '''DC''': 22<br/> | ||
''' | '''Components''': Very Rare Resonant Ingredient, Armor (or Shield), and Craft Set<br/> | ||
''' | '''Value''': 5,000 GP<br/> | ||
''' | |||
The Protection III formula enhances armor or a shield, granting it an exceptional magical improvement, immensely increasing its defensive power. | |||
<div style="text-indent: 30px;">To enchant an item with this property, the enchanter studies the armor or shield to find a Legendary component that resonates with that item. Armor receiving this enchantment gains +3 to its AC and DR 3/true, while a shield gains +3 to its AC.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">When applying the Protection III enchantment to armor or a shield already enchanted with Protection I or II, the original enchantment's value is deducted from the enchantment value.</div> | ||
<div style="text-indent: 30px;"> | '''Natural 20'''. Refer to the Magical Armor I table. | ||
''' | |||
|} | |} | ||
{| class="organiza_trad" | {| class="organiza_trad" | ||
|- | |- | ||
! | ! | ||
== | ==Level 6== | ||
|- | |- | ||
| | | | ||
===Swift Weapon=== | |||
=== | |||
'''Craft''': Enchanter 6<br/> | |||
''' | '''DC''': 25<br/> | ||
''' | '''Components''': Power II or higher weapon, Very Rare Resonant Ingredient and Craft Set<br/> | ||
''' | '''Value''': 25.000 GP<br/> | ||
''' | |||
The Swift Weapon Enchantment causes a weapon to gain supernatural speed when used in combat. | |||
<div style="text-indent: 30px;">To enchant an item with this property, the enchanter studies a weapon that has the Power II or III enchantment to find a Very Rare component that resonates with that weapon and enchantment. Attacking with a weapon that receives this enchantment grants the attacker one additional attack with that weapon per turn.</div> | |||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. “General Masterpieces” Table | ||
'''''20 | |||
|} | |} | ||
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