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(Criou página com '===Planar Stability=== Starting at 17th level, you achieve full balance with spiritual energy and your understanding. You learn the''Enlarge/Reduce'' spell, it doesn't count towards the maximum spells you know, and you can cast it on yourself without spending Ki points anumber of times equal to your Wisdom modifier (minimum of 1) per full rest. While maintaining this spell's concentration this way, you can cast the spell ''Alterar-se/en|alter s...') |
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This Article is in accordance with the '''version 0.94''' of [https://runarcana.org Runarcana RPG] | |||
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The Vel-Sutras, or simply Vel, are applied forms of additional Sutras that are assimilated by the body and spirit of the practitioner. Vel level refers to how many Vel “points” it takes to be maintained, in addition they have requirements that must be fulfilled to be used. The "Vel" column refers to the additional ability that can be learned during the campaign, for more information on Vel, see Chapter 5: Customization - Sutras. | The Vel-Sutras, or simply Vel, are applied forms of additional Sutras that are assimilated by the body and spirit of the practitioner. Vel level refers to how many Vel “points” it takes to be maintained, in addition they have requirements that must be fulfilled to be used. The "Vel" column refers to the additional ability that can be learned during the campaign, for more information on Vel, see Chapter 5: Customization - Sutras. | ||
== | ==Calling== | ||
A Shaman's path is formed from his interactions with the Spiritual world. you must choose one of the | A Shaman's path is formed from his interactions with the Spiritual world. you must choose one of the Callings you answered from the Channeler's Calling, Summoner's Calling, or Shapeshifter's Calling. Your calling grants you features at 1st level and again at 3rd, 6th, 11th, 15th, 17th, and 20th level. | ||
==Spiritual Allies== | ==Spiritual Allies== | ||
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At 6th level, drawing on the strength of your spirit allies causes you to gain some additional traits. Choose one of your Spirit Allies to have it receive an enhancement: | At 6th level, drawing on the strength of your spirit allies causes you to gain some additional traits. Choose one of your Spirit Allies to have it receive an enhancement: | ||
*'''''Abidance'''''. When activating the Abidance stance, the temporary hit points gained are | *'''''Abidance'''''. When activating the Abidance stance, the temporary hit points gained are doubled. | ||
*'''''Agility'''''. When activating the Agility stance, you remove 1 level of Exhaustion from yourself. | *'''''Agility'''''. When activating the Agility stance, you remove 1 level of Exhaustion from yourself. | ||
*'''''Dominance'''''. When activating the Dominance Stance, creatures have disadvantage against your Roar. | *'''''Dominance'''''. When activating the Dominance Stance, creatures have disadvantage against your Roar. | ||
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Starting at 17th level, you achieve full balance with spiritual energy and your understanding. You learn the''[[Aumentar/_Reduzir/en|Enlarge/Reduce]]'' spell, it doesn't count towards the maximum spells you know, and you can cast it on yourself without spending Ki points anumber of times equal to your Wisdom modifier (minimum of 1) per full rest. While maintaining this spell's concentration this way, you can cast the spell ''[[Alterar-se/en|alter self]]'' and share the concentrations. By doingg this, when you make a Constitution saving throw to maintain concentration on those spells and fail, both spell end. | Starting at 17th level, you achieve full balance with spiritual energy and your understanding. You learn the''[[Aumentar/_Reduzir/en|Enlarge/Reduce]]'' spell, it doesn't count towards the maximum spells you know, and you can cast it on yourself without spending Ki points anumber of times equal to your Wisdom modifier (minimum of 1) per full rest. While maintaining this spell's concentration this way, you can cast the spell ''[[Alterar-se/en|alter self]]'' and share the concentrations. By doingg this, when you make a Constitution saving throw to maintain concentration on those spells and fail, both spell end. | ||
Additionally, if you are engaged in combat against creatures that are outside their native Realm, you have advantage on your attacks against those creatures and regain 1 Ki point and 1d8 hit points when you hit them with an attack. You also cannot be surprised by these creatures. | |||
In addition, you add your Wisdom modifier to the damage of your attacks and spells against creatures not native to the Material Realm. | |||
===Unstoppable=== | |||
At 20th level, spiritual energy flows directly through you, granting you an unparalleled ability to shift forms. You can cast the ''[[Metamorfose/en|metamorphosis]]'' spell without spending Ki points a number of times equal to your Wisdom modifier (minimum of 1) per full rest. When you cast this spell this way, the DC to resist this spell's effects increases by +2, and if you have to make a saving throw to maintain concentration, you can add your Wisdom modifier to the roll. | |||
Additionally, you can use your Wild Shape an unlimited number of times. | |||
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