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(Criou página com '==Spiritual Allies== At level 2, you connect with an animal spirit ally who will teach you how to channel spirit energy through a posture. Your melee attacks are imbued with spiritual energy, dealing an additional 1d6 damage. This damage increases to 1d8 at 8th level, 1d10 at 12th, and 1d12 at 17th. Using a bonus action and 1 Ki point, you can enter a stance. Once you enter a stance, you gain its benefits until you decide to leave that stance or switch to another one.') |
(Criou página com 'Upon reaching levels 6, 15, and 17 in this class, you can have an additional Animal Spirit.') |
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Linha 309: | Linha 309: | ||
Each posture when activated generates a persistent effect that lasts for 1 minute and cannot stack with itself if the posture is activated again for the duration of the persistent effect. At the end of that minute, you can spend 1 Ki point to reactivate the persistent effect. Choose a stance from the following: | Each posture when activated generates a persistent effect that lasts for 1 minute and cannot stack with itself if the posture is activated again for the duration of the persistent effect. At the end of that minute, you can spend 1 Ki point to reactivate the persistent effect. Choose a stance from the following: | ||
*'''''Abidance'''''. The Abidance stance increases your AC by +2. When activating the Permanence stance, you gain temporary hit points equal to your Shaman level + your proficiency bonus. In addition, you gain resistance to elemental damage as a persistent effect. Related animals: Turtle, Boar. | |||
*''''' | *'''''Agility'''''. The Agility stance increases your speed by half your proficiency bonus times 5 feet. By activating the Agility stance you gain advantage on your next attack. In addition, you gain proficiency in Dexterity Saving Throws as a persistent effect. Related animals: Cheetah, Bear | ||
*''''' | *'''''Dominance'''''. The Dominion Stance gives you proficiency in Intimidation (if you already have proficiency, you have advantage on checks with that skill). When you activate Dominance Stance, you emit a fearsome roar (enemies within 60 feet of you who can hear you must make a Wisdom saving throw with DC equal to your Ki resistance DC, on a failure, targets are Frightened for 1 minute). In addition, allies who can see or hear you gain a +1 to their attack rolls. Related animals: Lion, Tiger | ||
*''''' | *'''''Impact'''''. The Impact Stance gives you resistance to one type of non-magical physical damage (choose from Slashing, Bludgeoning or Piercing when entering the stance). When activating Impact Stance, your next attack has advantage and the target must make a Constitution saving throw with DC equal to your Ki resistance DC, on a failure the target is Stunned until the start of your next turn. In addition, your speed increases by 10 feet as a persistent effect. Related animals: Bear | ||
*''''' | *'''''Ferocity'''''. Ferocity stance gives him slashing claws that increase the damage of your unarmed strikes. When activating the Ferocity Stance, you can make 1 extra attack this turn. In addition, your attacks using your claws take an additional 1d4 of slashing damage as a persistent effect. Related animals: Tiger | ||
*''''' | *'''''Resourcefulness'''''. The stance of Resourcefulness gives you proficiency in Athletics (if you already have proficiency, you have advantage on checks with that skill). When activating the posture of Resourcefulness, your next unarmed attack, if it hits, has its damage dice increased by 1 category. In addition, your climbing speed becomes 30 feet for 1 minute as a persistent effect. Related animals: Monkey, Spider | ||
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Upon reaching levels 6, 15, and 17 in this class, you can have an additional Animal Spirit. | |||
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