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By understanding the rules, players can focus on what really matters: exploring the world, developing their characters, and creating memories that will last a lifetime.
By understanding the rules, players can focus on what really matters: exploring the world, developing their characters, and creating memories that will last a lifetime.


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*Chap. 7: [[Special:MyLanguage/Utilizando Atributos| Using Attributes]]
*Cap. 7: [[Special:MyLanguage/Utilizando Atributos| Utilizando Atributos]]
The three main rolls in Runarcana — the ability check, the saving throw, and the attack roll — rely on the six attributes scores.
As três principais jogadas de Runarcana – o teste de atributo, a salvaguarda e a jogada de ataque – dependem dos seis valores de atributo.
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Edição das 15h54min de 16 de novembro de 2024

This article complies with version 0.95 of Runarcana RPG

Storytelling may seem like an extremely easy task, but even this is a job that requires structure, balance and creativity. In Runarcana, each narrative is a collaborative construction, where players and game masters create adventures together full of challenges, mysteries and epic moments.

For these stories to make sense and be engaging, it takes more than just improvisation and good ideas; it takes a set of rules that help govern the flow of the game, defining what is possible and how outcomes are determined.

The rules of Runarcana are not a hindrance to imagination, but rather a foundation that allows the story to unfold in a fair and exciting way for all participants.

They provide a framework that ensures the game world is coherent and that player actions have consequences and impact. These guidelines help shape what could otherwise be a chaotic and unpredictable experience into a cohesive adventure where every decision matters and every choice can change the course of the story.

These chapters will guide you through the principles that govern Runarcana, explaining how character actions are resolved, how dice come into play to bring unpredictability, and how the Game Master can use the rules to create a dynamic and interesting environment.

By understanding the rules, players can focus on what really matters: exploring the world, developing their characters, and creating memories that will last a lifetime.

The three main rolls in Runarcana — the ability check, the saving throw, and the attack roll — rely on the six attributes scores.

Nesse capítulo abordamos o funcionamento do tempo, viagens e o ambiente que você terá que enfrentar em suas aventuras pelo mundo.

As regras de combate visam trazer uma mediação entre a interpretação dos atos tanto dos jogadores quanto de seus adversários, trazendo um campo neutro onde as boas ideias e interpretação podem definir um combate... se o soberano dado assim quiser.

Magia é uma força poderosa com suas próprias regras. Em Runarcana, ela é acessada por meio da Conjuração, permitindo aos personagens canalizar energia mística para criar efeitos como causar danos, curar ou proteger. Cada magia segue um padrão específico, e as Classes de personagens aprendem e utilizam esses poderes de formas distintas.

A Tecmaturgia é a aplicação de magia por meio da tecnologia, permitindo que qualquer pessoa use poderes mágicos através de dispositivos criados para esse fim. Diferente da magia tradicional, que requer talento natural, a Tecmaturgia permite a manipulação de energias mágicas por meio de invenções, como o hextec, tornando-a acessível a todos.