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Familiares e Companheiros Animais/en: mudanças entre as edições

De Runarcana Wiki
Criou página com 'More than creatures for a function, familiars and animal companions gain synergy with their partners, going through difficulties together and achieving an ever greater ability to act as a team.'
(Criou página com 'Although groups of humanoid adventurers are more common, it is not uncommon for adventurers to have other different companies, a few have companies such as familiars linked to their family or even conquered through pacts and deals, or even animals whose essence manages to connect to that of the adventurers.')
(Criou página com 'More than creatures for a function, familiars and animal companions gain synergy with their partners, going through difficulties together and achieving an ever greater ability to act as a team.')
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Although groups of humanoid adventurers are more common, it is not uncommon for adventurers to have other different companies, a few have companies such as familiars linked to their family or even conquered through pacts and deals, or even animals whose essence manages to connect to that of the adventurers.
Although groups of humanoid adventurers are more common, it is not uncommon for adventurers to have other different companies, a few have companies such as familiars linked to their family or even conquered through pacts and deals, or even animals whose essence manages to connect to that of the adventurers.


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More than creatures for a function, familiars and animal companions gain synergy with their partners, going through difficulties together and achieving an ever greater ability to act as a team.
Mais do que criaturas para uma função, os familiares e companheiros animais conquistam sinergia com seus parceiros, atravessando dificuldades juntos e alcançando cada vez uma maior capacidade de agir em equipe
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==The Familiars==
==Os Familiares==
Summoning creatures is typically a magical act that creates a simulacrum of an existing creature through the caster's magical power. The mystery of Invocation deals with utilizing the operator's magical energy in conjunction with spiritual energy, creating temporary forms that can be animated through the imprint of the operator's own vitality into these magical manifestations. Every invocation is a simulacrum of something existing, or the modification of it through the manipulation of this magical energy.
A invocação de criaturas normalmente é um ato mágico que cria um simulacro de uma criatura existente através do poder mágico do conjurador. O mistério da Invocação lida com a utilização da energia mágica do operador em conjunto com a energia espiritual, criando formas temporárias que podem ser animadas através da impressão da própria vitalidade do operador nessas manifestações mágicas. Toda invocação é um simulacro de algo existente, ou a modificação do mesmo através da manipulação dessa energia mágica.
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