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(Criou página com '===Mental Schemas===') |
(Criou página com '===Imbue Shadow=== Once you reach level 20, you can manipulate arcane shadow energy as naturally as breathing. Your Sneak Attack damage now works with your attack spells, and when you score a critical hit, you can deal your Sneak Attack damage as additional shadow damage. Alternatively, you can choose to have your weapon or spell attacks deal shadow damage instead of their original damage.') Etiquetas: Edição móvel Edição feita através do site móvel |
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===Mental Schemas=== | ===Mental Schemas=== | ||
From 7th level onwards, once per turn, when making an attack with a complex mechanism, if you hit, you can make a new attack against the same target. Additionally, you are able to cast the spell ''detect magic'' in a non-magical way, managing to find signs of magic in objects or people. You can do this a number of times equal to half your Intelligence modifier per full rest. When you reach 13th level, you can use this feature a number of times equal to your Intelligence modifier per full rest. | |||
===Quick Learning=== | |||
Starting at 9th level, you have recognizable abilities to gather new information and commit to studying. You always know when someone is lying to you (or just doesn't know the answer). | |||
While you are in an unfamiliar or unfamiliar region or city, you can spend 10 gp and 3 hours studying to give you advantage on related Arcana, History, Nature, or Religion checks about the city or region for the next week. You also know which creatures are native to the region. Additionally, you have advantage on Stealth checks if you do not move more than half your speed in a turn. | |||
===Reliable Talent=== | |||
At 11th level, you have refined your skills to the point of perfection. Whenever you make an ability check to which you can add your proficiency bonus, you treat a d20 result of 9 or lower as a 10. | |||
Additionally, you can choose a skill that you have proficiency in to receive specialty. | |||
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