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(Criou página com '===Conjuração=== {| class="wikitable" style="text-align:center; vertical-align:middle; background-color:#F8F9FA; margin: auto auto 10px 10px; float:right;" |- style="font-weight:bold; background-color:#B4A7D6;" ! colspan="5" | Mercurial Spellcaster |- style="font-weight:bold;" | Level | Known<br />Cantrips | Known<br />Spells | Mana<br />Points | style="background-color:#FFF;" | Maximum<br /> Spell Level |- style="background-color:#d9d2e9;" | 1st | 2 | - | - | - |- | 2...') |
(Criou página com '==Spy Cabal== Information is power. But stealing information is only effective when the stolen information can be used to its fullest, without anyone knowing that it was stolen. For this to happen, those who are trained in the Spy Cabal learn to use the most varied resources, including magic. Clouding the minds of opponents, causing weaknesses, being able to create and exploit weaknesses, although the Spy can do this to defend his life, this is only done as a last resort...') Etiquetas: Edição móvel Edição feita através do site móvel |
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You learn three cantrips: magic hands and two other cantrips, of your choice, from the spell lists you have access to. You learn additional cantrips from these lists of your choice at higher levels, as shown in the Cantrips Known column of the Mercurial Spellcaster table. | You learn three cantrips: magic hands and two other cantrips, of your choice, from the spell lists you have access to. You learn additional cantrips from these lists of your choice at higher levels, as shown in the Cantrips Known column of the Mercurial Spellcaster table. | ||
====Mana==== | ====Mana==== | ||
The Mercurial Spellcaster table shows the amount of Mana points you have available to perform your spells. To cast a spell, you must spend an amount of Mana points corresponding to the spell's level as explained in Chapter 10: Magic. You regain your Intelligence modifier in mana points when you complete a long rest and all your Mana points when you complete a full rest. | |||
For example, if you want to cast the 1st level spell ''obscuring fog'' you must spend 2 Mana points to cast it, but if you wish to cast it as a higher level spell, instead of 2 points, you must spend an amount of Mana points corresponding to the desired level, such as 3 points to cast it as a 2nd level spell or 5 to cast it at 3rd level. | |||
====Spells Known of 1st Level and Higher==== | |||
=== | At 3rd level, you learn three 1st-level spells of your choice from the spell lists you have access to. | ||
The Known Spells column in the Mercurial Spellcaster table shows when you learn more spells from these lists, of your choice. Each of these spells must be of a level equal to or lower than your Maximum Spell Level, as shown in the table. For example, when you reach 8th level in this Class, you can learn a new 1st- or 2nd-level spell. | |||
Additionally, when you gain a level in this Class, you can choose a spell you know and replace it with another spell from a spell list you have access to, which must also be equal to or less than your Maximum Spell Level. | |||
====Spellcasting Attribute==== | |||
==== | Intelligence is your attribute for spellcasting, as your magic comes from your attunement with nature. You use your Intelligence whenever a spell refers to your spellcasting attribute. Additionally, you use your Intelligence modifier to set the saving throw DC for the Mercurial spells you cast and when you make an attack roll with a Mercurial spell. | ||
<div style='text-align: center;'>'''''DC for your spells''''' = 8 + your proficiency bonus + your Intelligence modifier</div> | |||
<div style='text-align: center;'>''''' | <div style='text-align: center;'>'''''Spell Attack Modifier''''' = your proficiency bonus + your Intelligence modifier</div> | ||
<div style='text-align: center;'>''''' | |||
</div> | |||
===Additional Proficiency=== | |||
=== | Also at 1st level, you gain proficiency with the Craft of Forger and the Craft of Artist - Makeup Artist. | ||
===Inspect Weaknesses=== | |||
From level 3 onwards, you better understand how to find weaknesses, whether in opponents, objects or even routines carried out by organizations. You receive proficiency in Investigation, if you already have proficiency you receive specialty. When observing a target for at least 1 minute, you can make an Investigation test with a DC defined by the GM to obtain some information, the information is a detail of your choice about the target, you receive this information but do not know its veracity. | |||
:'''Target Weakness'''. Depending on the degree of your success, the Master may define that you have an advantage in saving throws, protecting yourself from some attacks made by this target. You can obtain any of the following information about your target: | |||
:''' | :* Armor Class | ||
:* | :* Dimensions | ||
:* | :* Damage Immunity | ||
:* | :* Condition Immunity | ||
:* | :* Weight | ||
:* | :* Hit points | ||
:* | :* Damage Resistance | ||
:* | :* Senses | ||
:* | :* Creature Type | ||
:* | :* Vulnerability to Damage | ||
:* | :If your target is an object, you have advantage on tests made to obtain information about it. | ||
: | :'''Routine Weakness'''. You can obtain information about guard shifts and the people involved, gaining advantage on Charisma tests against creatures related to this routine. | ||
:''' | |||
When you reach 10th level, you can discover 1 new piece of information about the same target or routine and 1 more when you reach 16th level. The validity period of the information is at the discretion of the Master. | |||
===Doublethink=== | |||
At the 5th level, you are able to compartmentalize your thoughts and the facts of your daily life, locking them for access by third parties. You have advantage on Deception checks, if you used Inspect Weaknesses on that target, it makes the opposed Intuition check with disadvantage to detect that you are lying. | |||
Additionally, when you are the target of spells or skills that attempt to force information from you, you can add your Intelligence modifier to your saving throws to resist. If you succeed in a safeguard to resist this, instead of the information not being collected, you can enter false information at your discretion. Additionally, you have advantage on checks to detect lies and infiltrate thoughts, whether magically or otherwise. | |||
===Invisible Magic=== | |||
Starting at 7th level, you are able to cast a spell with a casting time of one action, using a bonus action. You are able to ignore the verbal and somatic components of this spell. You can do this a number of times equal to half your proficiency bonus per full rest. Additionally, when you cast a cantrip that deals damage, you can make an additional attack. | |||
===Create Weakness=== | |||
== | At level 9, you are able to use your arcane energy to impose a weakness on a target. As an action, a target you can see within 120 feet of you must make a Constitution saving throw DC equal to your spell save DC. On a failure, the target gains vulnerability to one damage type (except true damage) or disadvantage against a condition of your choice for the next minute; the target can repeat the saving throw at the end of each of its turns to end this effect. This trait requires concentration to maintain, as does the concentration of your spells. You can use this feature a number of times equal to your Intelligence modifier (minimum of 1) per full rest. | ||
Additionally, you can use a bonus action to choose a willing ally within 60 feet of you; each hostile creature that can see or hear that ally must make a Wisdom saving throw DC equal to your spell save DC. On a failed save, the creature has disadvantage to attack any target other than its ally for the next minute. You can use this feature a number of times equal to your Charisma modifier (minimum of 1) per full rest. | |||
===Deceive=== | |||
Upon reaching 11th level, you are able to direct your arcane energy to alter a target's superficial thoughts and memories. You can cast the spell ''modify memory'' as a 5th-level spell without spending Mana points, you can use this spell in this way a number of times equal to half your Intelligence modifier (minimum of 1) per full rest. | |||
===Convincing Lie=== | |||
Starting at level 13, your lies have their own lies stored. You can use the Deceive characteristic on more than one target at the same time, using just one use of the characteristic, you know exactly who resisted this modification and, if you want, you can make a new attempt against the target by spending 3 Mana points. You can target a number of additional targets equal to half your Intelligence modifier (minimum of 1). If any target has previously been affected by Inspect Weaknesses, that target makes the saving throw with disadvantage. | |||
Additionally, when someone casts ''remove curse'' or ''greater restoration'' on a target to recover a memory you have altered, the caster must make an ability check using their spellcasting attribute. The DC is equal to 10 + your proficiency bonus + your Intelligence modifier. On a failure, the memory remains unchanged and the caster is unaware that the spell did not work. | |||
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