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Some creatures and objects are too difficult or too easy to be harmed with certain types of damage. If a creature or object has resistance to a damage type, it is halved when affected by that damage type. If a creature or object is vulnerable to a damage type, the damage dealt is doubled. | Some creatures and objects are too difficult or too easy to be harmed with certain types of damage. If a creature or object has resistance to a damage type, it is halved when affected by that damage type. If a creature or object is vulnerable to a damage type, the damage dealt is doubled. | ||
Resistance and vulnerability are applied after adding all other damage modifiers. For example, a creature that has resistance to bludgeoning damage, and is hit by an attack that deals 25 points of that damage type. The creature is also within a magical aura, which reduces any and all damage by 5. The 25 damage is reduced by 5 and then halved, so the creature takes 10 damage. | |||
Multiple resistance or vulnerability types that affect the same damage type only count as one type. For example, if a creature has fire damage resistance as well as resistance to all nonmagical damage, the damage dealt by a nonmagical fire is still reduced by half by the creature, not by three-quarters. | |||
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