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Hit points represent a combination of physical and mental durability, the will to live, and luck. Creatures with more hit points are more difficult to kill. Those with fewer hit points are more fragile. | Hit points represent a combination of physical and mental durability, the will to live, and luck. Creatures with more hit points are more difficult to kill. Those with fewer hit points are more fragile. | ||
A creature’s current hit points (usually just called hit points) can be any number from the creature’s hit point maximum down to 0. This number frequently changes as a creature takes damage or receives healing. | |||
Whenever a creature takes damage, that damage is subtracted from its hit points. The loss of hit points has no effect on a creature’s capabilities until the creature drops to 0 hit points. | |||
== Damage Rolls == | |||
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