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If a tie occurs, the GM decides the order among tied GM-controlled creatures, and the players decide the order among their tied characters. The GM can decide the order if the tie is between a creature and a player character. Optionally, the GM can have the tied characters and creatures each roll a d20 to determine the order, highest roll going first. | If a tie occurs, the GM decides the order among tied GM-controlled creatures, and the players decide the order among their tied characters. The GM can decide the order if the tie is between a creature and a player character. Optionally, the GM can have the tied characters and creatures each roll a d20 to determine the order, highest roll going first. | ||
== Your Turn == | |||
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On your turn, you can move a distance up to your speed and take one action. You decide whether to move first or take your action first. Your speed — sometimes called your walking speed — is noted on your character sheet. | |||
The most common actions you can take are described in the “Actions in Combat” section. Many class features and other abilities provide additional options for your action. The “Movement and Position” section gives the rules for your move. | |||
You can forgo moving, taking an action, or doing anything at all on your turn. If you can’t decide what to do on your turn, consider taking the Dodge or Ready action, as described in “Actions in Combat.” | |||
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