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At 9th level, you have trained to make almost no noise while stalking your targets. You gain advantage on Stealth checks that involve sound and cannot be detected by creatures that have seismic sense while in stealth. Additionally, you gain 60 feet of darkvision, if you already have darkvision it increases by 30 feet. | At 9th level, you have trained to make almost no noise while stalking your targets. You gain advantage on Stealth checks that involve sound and cannot be detected by creatures that have seismic sense while in stealth. Additionally, you gain 60 feet of darkvision, if you already have darkvision it increases by 30 feet. | ||
===Charge Attack=== | |||
Starting at 11th level, you learn to hit enemies outside your reach. When you use your Attack action to attack a hostile creature outside your range with a Assassin Weapon, you can leap 10 feet toward the target. This jump is not considered part of your speed and bypasses difficult terrain. If the attack hits the target, you can add the damage from your Sneak Attack and, regardless of the roll, the damage is considered a critical hit. You can use this feature a number of times equal to your Dexterity modifier (minimum of 1) per full rest. | |||
===Armor Gap=== | |||
Reaching level 13, you gain enough skill to know where to attack your opponent to deal the most damage. Your critical range with Assassin's Weapons decreases by 1, your damage category and the critical multiplier of your Assassin's Weapons increases by 1. | |||
===Ghostly Lurk=== | |||
At 17th level, no target can hide from your sight. Your Sneak trait gains one of the following improvements: | |||
*If you have the Vitriolic Signature trait, all poisonous and Intoxicating damage you deal is maximized. | |||
* | *If you have the Invisibility characteristic, you can use your invisibility instantly and can use it as a reaction when being targeted by an attack. | ||
* | *If you have the Shunpo feature, you have no usage limits for this feature. | ||
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