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(Criou página com ':'''Multi Attack Defense'''. When a creature hits you with an attack, you gain a +4 bonus to your AC against all subsequent attacks from that creature for the rest of the turn. :'''Watcher Accuracy'''. If you are more than 20 feet from a Favored Enemy, you add double your Wisdom modifier to your damage rolls. :'''Will of Steel'''. You have advantage on saving throws against becoming Frightened or Charmed.') |
(Criou página com '===Defensive Tactics=== At 7th level, you gain one of the following features of your choice:') |
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Starting at 9th level, you can choose a technique from the list below: | Starting at 9th level, you can choose a technique from the list below: | ||
:'''Strengthened Weapons'''. You reduce your critical range by 1 on all your weapon attacks. For example, if it's 20 it becomes 19, if it's 19 it becomes 18. Whenever you hit your Favored Enemy with a weapon attack, you deal 1 extra die of damage. When you choose this characteristic again, it increases by one more die, but does not decrease your critical margin. | |||
:''' | :'''Visceral Attack'''. If you hit a Stunned or Restrained creature with a melee weapon attack, your attack is considered a critical hit. | ||
:''' | :'''Swift Defense'''. As long as you are not wearing heavy armor or a shield, you can add your proficiency bonus to your AC, this bonus counts as Improved Defense. | ||
:''' | :'''Tactical Domain'''. You receive a Combat Technique from the Combatant of your choice, as long as you meet its prerequisites. | ||
:''' | :'''Cribbling Stabbing'''. When making a melee attack that deals piercing simple or magical damage without disadvantage, you can impose disadvantage on that attack to reduce the target's speed by 15 feet for 1 minute if you hit. | ||
:''' | :'''Opposition Shot'''. If a creature is about to make a melee attack against you and you have a ranged weapon ready to make a ranged attack, you can spend a reaction to make an attack of opportunity against that creature. If your attack hits, that creature's melee attack is cancelled. If the creature is up to one size category larger or smaller than you, it must make a Strength saving throw against the attack roll you made or be Stunned until the end of your next turn. | ||
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